Title
Towards context-sensitive reorientation for real walking in virtual reality
Abstract
Redirected walking techniques have been introduced to overcome physical limitations for natural locomotion in virtual reality. Although subtle perceptual manipulations are helpful to keep users within relatively small tracked spaces, it is inevitable that users will approach critical boundary limits. Current solutions to this problem involve breaks in presence by introducing distractors, or freezing the virtual world relative to the user's perspective. We propose an approach that integrates into the virtual world narrative to draw users' attention and to cause them to temporarily alter their course to avoid going off bounds. This method ties together unnoticeable translation, rotation, and curvature gains, efficiently reorienting the user while maintaining the user's sense of immersion. We also discuss how this new method can be effectively used in conjunction with other reorientation techniques.
Year
DOI
Venue
2015
10.1109/VR.2015.7223357
2015 IEEE Virtual Reality (VR)
Keywords
Field
DocType
H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems — Artificial, augmented, and virtual realities,I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction techniques,I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual reality
Virtual reality,Computer science,Augmented reality,Computer-mediated reality,Artificial intelligence,Immersion (virtual reality),Computer vision,Simulation,Visualization,Mixed reality,Perception,Multimedia,Instructional simulation
Conference
ISSN
Citations 
PageRank 
1087-8270
2
0.37
References 
Authors
3
4
Name
Order
Citations
PageRank
Timofey Grechkin1645.78
Mahdi Azmandian214710.06
Mark Bolas388089.87
Evan A. Suma478067.37