Title
Application context based algorithm for player skill evaluation in MOBA games
Abstract
This work is motivated by the challenge to improve player rating systems in Multiplayer Online Battle Arena (MOBA) games by incorporating the application context, as opposed to calculating the player rating based solely on the match outcome (winning or losing). The application context is modeled by using a set of parameters describing the players' in-game accomplishments and contributions to the team, as well as the performance of the team as a whole. The proposed application context based rating algorithm functions as an extension of the underlying (unmodified) player rating algorithm by adjusting the rating update step and can thus be applied for different rating systems in MOBA games. We evaluate the proposed algorithm by using a dataset comprising over 400,000 matches of the MOBA game Heroes of Newerth.
Year
DOI
Venue
2015
10.1109/NetGames.2015.7382993
NetGames
Keywords
DocType
ISSN
rating system,matchmaking,Elo system,MOBA,video game,Heroes of Newerth
Conference
2156-8146
Citations 
PageRank 
References 
3
0.41
9
Authors
3
Name
Order
Citations
PageRank
Mirko Suznjevic120516.97
maja matijasevic225925.95
Jelena Konfic330.41