Title
Play to Remember: The Rhetoric of Time in Memorial Video Games.
Abstract
This paper examines video games that commemorate historical events, identifying ‘family resemblance’ features and specific rhetorical resources. We argue that the commemorative character of a game derives, typically, from four interrelated qualities: invoking a specific historical event, claiming a truthful representation, inviting empathic understanding, and offering players opportunities for reflection. Starting from the observation that time has an important role in achieving commemorative gameplay, we discuss several games in terms of narrative and procedural rhetoric, with focus on time-related mechanics. We propose a repertoire of design resources to assist the creation of meaningful games for remembrance.
Year
Venue
Field
2015
HCI
Family resemblance,Computer science,Repertoire,Rhetorical question,Rhetoric,Narrative,Multimedia,Procedural rhetoric
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
4
2
Name
Order
Citations
PageRank
Razvan Rughinis12513.70
Stefania Matei243.69