From social netizens to data citizens: Variations of GDPR awareness in 28 European countries | 0 | 0.34 | 2021 |
Evaluation of cryptographic primitives on modern microcontroller platforms | 0 | 0.34 | 2018 |
Instant payment and latent transactions on the Ethereum Blockchain | 0 | 0.34 | 2018 |
TempMath - Mathematical Modeling and Simulation of Resistive-Based Temperature Measurement Data Acquisition Systems | 0 | 0.34 | 2018 |
Why IoT security is failing. The Need of a Test Driven Security Approach | 0 | 0.34 | 2018 |
SecCollab - Improving Confidentiality for Existing Cloud-Based Collaborative Editors | 0 | 0.34 | 2017 |
Survey of Standardized Protocols for the Internet of Things | 0 | 0.34 | 2017 |
Innovation labs: University Politehnica of Bucharest. | 0 | 0.34 | 2017 |
Big Data, Old Users, Personal Worlds: A Survey of Challenges and Resistance to Big Data Analytics in the EU | 0 | 0.34 | 2017 |
Three Shadowed Dimensions of Feminine Presence in Video Games. | 0 | 0.34 | 2016 |
Hardware acceleration of Private Information Retrieval protocols using GPUs | 0 | 0.34 | 2015 |
Badge Architectures As Tools For Sense-Making And Motivation In Engineering Education | 1 | 0.48 | 2015 |
Play to Remember: The Rhetoric of Time in Memorial Video Games. | 0 | 0.34 | 2015 |
Consider the Moon. Human-Computer Bricolage of Extended Objects | 0 | 0.34 | 2015 |
Reduced Relative Errors for Short Sequence Counting with Differential Privacy | 1 | 0.37 | 2015 |
Time to Reminisce and Die: Representing Old Age in Art Games | 0 | 0.34 | 2015 |
'In My Shoes' Interaction Sandbox for a Quest of Accessible Design: Teaching Sighted Students Accessible Design for Blind People. | 2 | 0.42 | 2014 |
An efficient privacy-preserving system for monitoring mobile users: making searchable encryption practical | 3 | 0.38 | 2014 |
Privacy-preserving publication of provenance workflows | 0 | 0.34 | 2014 |
Technological Imagination for Accessible Design: Invoking Blind Users for Sighted Computer Science Students. | 0 | 0.34 | 2014 |
Towards efficient private spatial information retrieval using GPUs | 0 | 0.34 | 2014 |
Introducing Accessibility for Blind Users to Sighted Computer Science Students - The Aesthetics of Tools, Pursuits, and Characters. | 0 | 0.34 | 2014 |
"Smoking Does Not Make You Happy" - Unlearning Smoking Habits Through Mobile Applications on Android OS. | 0 | 0.34 | 2014 |
Digital Rhetoric in Collaborative Knowledge-Making - Reading Answers and Super-Answers to Existential Questions on Quora. | 0 | 0.34 | 2014 |
Nothing ventured, nothing gained. Profiles of online activity, cyber-crime exposure, and security measures of end-users in European Union. | 1 | 0.36 | 2014 |
Automatic Plagiarism Detection System for Specialized Corpora | 0 | 0.34 | 2013 |
Scaffolding a Technical Community of Students through Social Gaming: Lessons from a Serious Game Evaluation. | 0 | 0.34 | 2013 |
A privacy-preserving location-based alert system | 3 | 0.39 | 2013 |
Flexible Gamification in a Social Learning Situation. Insights from a Collaborative Review Exercise. | 0 | 0.34 | 2013 |
Badge Architectures in Engineering Education - Blueprints and Challenges. | 3 | 0.78 | 2013 |
Time as a Heuristic in Serious Games for Education. | 0 | 0.34 | 2013 |
Digital Badges: Signposts and Claims of Achievement. | 1 | 0.42 | 2013 |
Enhancing performance of searchable encryption in cloud computing | 3 | 0.65 | 2013 |
Adaptive Security Framework for Wireless Sensor Networks | 2 | 0.43 | 2012 |
A Comparative Evaluation of Private Information Retrieval Techniques in Location-Based Services | 1 | 0.37 | 2012 |
A BitTorrent Performance Evaluation Framework | 4 | 0.54 | 2009 |