Title | ||
---|---|---|
Effects of the Use of Points, Leaderboards and Badges on In-Game Purchases of Virtual Goods |
Year | DOI | Venue |
---|---|---|
2015 | 10.1007/978-3-319-20895-4_48 | HCI |
Field | DocType | Citations |
Intrinsic motivation,Virtual goods,Realm,Advertising,Game design,Purchasing,Marketing,Business,The Internet | Conference | 1 |
PageRank | References | Authors |
0.37 | 18 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Fiona Fui-Hoon Nah | 1 | 1719 | 103.11 |
Lakshmi Sushma Daggubati | 2 | 1 | 0.37 |
Amith Tarigonda | 3 | 1 | 0.37 |
Raghu Vinay Nuvvula | 4 | 1 | 0.37 |
Ofir Turel | 5 | 1060 | 57.90 |