Name
Papers
Collaborators
FIONA FUI-HOON NAH
105
141
Citations 
PageRank 
Referers 
1719
103.11
3437
Referees 
References 
1911
1352
Search Limit
1001000
Title
Citations
PageRank
Year
Identifying Outlier Opinions In An Online Intelligent Argumentation System00.342021
Seven HCI Grand Challenges.30.382019
Learning through mobile devices: leveraging affordances as facilitators of engagement00.342019
Bridging a Bridge: Bringing Two HCI Communities Together.00.342018
Factors Influencing The Adoption Of Smart Wearable Devices40.372018
Role Of Social Media In Public Accounting Firms00.342018
Effect Of Gamification On Intrinsic Motivation00.342018
Neural Correlates of Flow Experience.00.342018
Collaboration in Virtual Worlds: Impact of Task Complexity on Team Trust and Satisfaction00.342017
Enterprise Social Media Use and Impact on Performance: The Role of Workplace Integration and Positive Emotions.00.342017
HCI Testing in Laboratory or Field Settings.10.352016
Understanding Gender Differences in Media Perceptions of Hedonic Systems: A Comparison of 2D versus 3D Media.00.342016
Social Media in Health Care00.342015
Creating Greater Synergy Between HCI Academia and Practice00.342015
Efficacy Of Social Media Utilization By Public Accounting Firms: Findings And Directions For Future Research40.532015
Effects of the Use of Points, Leaderboards and Badges on In-Game Purchases of Virtual Goods10.372015
An Emergent Model of End-users' Acceptance of Enterprise Resource Planning Systems: A Grounded Theory Approach20.372015
HCI in Business: First International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings767.082014
Information Systems User Competency: A Conceptual Foundation30.372014
Institutional boundaries and trust of virtual teams in collaborative design: An experimental study in a virtual world environment.40.442014
Gamification of Education: A Review of Literature.261.292014
Usability of performance dashboards, usefulness of operational and tactical support, and quality of strategic support: a research framework10.372013
Creative Innovativeness with Information Systems (IS) and its Role in Quality IS Usage.00.342013
Computer-Supported Collaborative Learning: A Research Framework30.372013
Gamification of education using computer games50.512013
Agent-Based Virtual Humans in Co-Space: An Evaluative Study10.372012
Empirical Comparison of 3-D Virtual World and Face-to-Face Classroom for Higher Education50.572012
(Hidden) social influences in switching mobile service platforms40.492012
Investigating Intelligent Agents in a 3D Virtual World.30.472012
Gender Differences in Virtual Collaboration on a Creative Design Task.50.402011
Web-Conferencing Based Education: An Empirical Comparison with Face-to-Face Education.10.352011
A Meta-Analysis Comparing Relational and Semantic Models00.342011
Information quality on the World Wide Web: development of a framework.30.432011
Team Collaboration in Virtual Worlds: The Role of Task Complexity.10.352011
Enhancing Brand Equity Through Flow and Telepresence: A Comparison of 2D and 3D Virtual Worlds.250.742011
3-d Virtual World Education: an Empirical Comparison with Face-to-Face Classroom.30.382010
Co-creation and Collaboration in a Virtual World: A 3D Visualization Design Project in Second Life110.542010
Understanding the values of mobile technology in education: a value-focused thinking approach90.702010
Information Search Patterns in E-Commerce Product Comparison Services30.492010
Impact of Flow and Brand Equity in 3D Virtual Worlds140.722010
Enhancing Brand Equity through Flow: Comparison of 2D versus 3D Virtual World.10.342010
Effects of National Culture on Types of Knowledge Sharing in Virtual Communities150.582010
Empirical Assessment of Factors Influencing Success of Enterprise Resource Planning Implementations210.642009
Are Male and Female Avatars Perceived Equally in 3D Virtual Worlds?30.362009
3-D Virtual Worlds and Higher Education.20.362009
Understanding Factors Influencing Proficient Information Systems Usage.00.342008
Adoption of 3-D Virtual Worlds for Education.30.372008
3-D Virtual Worlds in Education: Applications, Benefits, Issues, and Opportunities472.072008
An Experimental Study on Ubiquitous commerce Adoption: Impact of Personalization and Privacy Concerns962.262008
Special Issue Introduction: HCI Studies in MIS00.342008
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