Title
Transfer Learning of Air Combat Behavior
Abstract
Machine learning techniques can help to automatically generate behavior for computer generated forces inhabiting air combat training simulations. However, as the complexity of scenarios increases, so does the time to learn optimal behavior. Transfer learning has the potential to significantly shorten the learning time between domains that are sufficiently similar. In this paper, we transfer air combat agents with experience fighting in 2-versus-1 scenarios to various 2-versus-2 scenarios. The performance of the transferred agents is compared to that of agents that learn from scratch in the 2v2 scenarios. The experiments show that the experience gained in the 2v1 scenarios is very beneficial in the plain 2v2 scenarios, where further learning is minimal. In difficult 2v2 scenarios transfer also occurs, and further learning ensues. The results pave the way for fast generation of behavior rules for air combat agents for new, complex scenarios using existing behavior models.
Year
DOI
Venue
2015
10.1109/ICMLA.2015.61
2015 IEEE 14th International Conference on Machine Learning and Applications (ICMLA)
Keywords
Field
DocType
reinforcement learning,transfer learning,air combat,training simulations,computer generated forces
Scratch,Computer science,Transfer of learning,Computer generated forces,Artificial intelligence,Machine learning,Air combat,Reinforcement learning
Conference
Citations 
PageRank 
References 
1
0.39
10
Authors
5
Name
Order
Citations
PageRank
Armon Toubman192.71
Jan Joris Roessingh2144.28
Pieter Spronck347551.04
Aske Plaat452472.18
H. Jaap van den Herik5861137.51