Name
Papers
Collaborators
ASKE PLAAT
94
138
Citations 
PageRank 
Referers 
524
72.18
957
Referees 
References 
1227
786
Search Limit
1001000
Title
Citations
PageRank
Year
Stateless neural meta-learning using second-order gradients00.342022
Towards verifiable Benchmarks for Reinforcement Learning00.342022
Adaptive Warm-Start MCTS in AlphaZero-Like Deep Reinforcement Learning.00.342021
A New Challenge: Approaching Tetris Link with AI00.342021
Mimicking the Human Approach in the Game of Hive.00.342021
Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions.00.342021
Transfer Learning and Curriculum Learning in Sokoban.00.342021
Tackling Morpion Solitaire with AlphaZero-like Ranked Reward Reinforcement Learning00.342020
On the potential of evolution strategies for neural network weight optimization.00.342019
Fault-Tolerant Nanosatellite Computing on a Budget00.342019
Alternative Loss Functions in AlphaZero-like Self-play10.352019
Dynamic Fault Tolerance Through Resource Pooling00.342019
Automated Semantic Annotation of Species Names in Handwritten Texts00.342019
A Fault-Tolerant MPSoC For CubeSats00.342019
Semantic Annotation of Natural History Collections10.382019
Hyper-Parameter Sweep on AlphaZero General.10.352019
Monte Carlo Tree Search for Asymmetric Trees.10.372018
Real-Time Excavation Detection at Construction Sites using Deep Learning.00.342018
Monte Carlo Q-learning for General Game Playing.20.372018
Towards Affordable Fault-Tolerant Nanosatellite Computing with Commodity Hardware10.372018
First Results Solving Arbitrarily Structured Maximum Independent Set Problems Using Quantum Annealing10.342018
Pipeline Pattern for Parallel MCTS.00.342018
Fast and Reproducible LOFAR Workflows with AGLOW00.342018
A0C: Alpha Zero in Continuous Action Space.20.392018
Assessing the Potential of Classical Q-learning in General Game Playing10.352018
Software-Defined Dependable Computing for Spacecraft00.342018
A Lock-free Algorithm for Parallel MCTS.00.342018
Business capabilities: A systematic literature review and a research agenda00.342017
Structured Parallel Programming for Monte Carlo Tree Search.00.342017
The Influence of Teamwork Quality on Software Team Performance.00.342017
A Minimax Algorithm Better than Alpha-Beta? No and Yes50.642017
Preliminary Performance Estimations and Benchmark Results for a Software-based Fault-Tolerance Approach aboard Miniaturized Satellite Computers.20.372017
Bringing Fault-Tolerant GigaHertz-Computing to Space: A Multi-stage Software-Side Fault-Tolerance Approach for Miniaturized Spacecraft20.362017
An Analysis of Virtual Loss in Parallel MCTS.00.342017
On the Impact of Data Set Size in Transfer Learning Using Deep Neural Networks.40.472016
Rapid Adaptation of Air Combat Behaviour.00.342016
A New Method for Parallel Monte Carlo Tree Search.00.342016
Recent Advances in Computer Games.00.342016
Making Sense of Illustrated Handwritten Archives.00.342016
Comparing Voluntary And Mandatory Gameplay00.342016
Reducing the Seesaw Effect with Deep Proof-Number Search.10.382015
Rewarding Air Combat Behavior In Training Simulations10.372015
Ensemble UCT Needs High Exploitation00.342015
An empirical study into social success factors for agile software development50.502015
Past Our Prime: A Study of Age & Play Style Development in Battlefield 300.342015
Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors00.342015
Best-First and Depth-First Minimax Search in Practice.20.402015
Voluntary Play in Serious Games.10.632015
Scaling Monte Carlo Tree Search on Intel Xeon Phi20.382015
Transfer Learning of Air Combat Behavior10.392015
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