Stateless neural meta-learning using second-order gradients | 0 | 0.34 | 2022 |
Towards verifiable Benchmarks for Reinforcement Learning | 0 | 0.34 | 2022 |
Adaptive Warm-Start MCTS in AlphaZero-Like Deep Reinforcement Learning. | 0 | 0.34 | 2021 |
A New Challenge: Approaching Tetris Link with AI | 0 | 0.34 | 2021 |
Mimicking the Human Approach in the Game of Hive. | 0 | 0.34 | 2021 |
Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions. | 0 | 0.34 | 2021 |
Transfer Learning and Curriculum Learning in Sokoban. | 0 | 0.34 | 2021 |
Tackling Morpion Solitaire with AlphaZero-like Ranked Reward Reinforcement Learning | 0 | 0.34 | 2020 |
On the potential of evolution strategies for neural network weight optimization. | 0 | 0.34 | 2019 |
Fault-Tolerant Nanosatellite Computing on a Budget | 0 | 0.34 | 2019 |
Alternative Loss Functions in AlphaZero-like Self-play | 1 | 0.35 | 2019 |
Dynamic Fault Tolerance Through Resource Pooling | 0 | 0.34 | 2019 |
Automated Semantic Annotation of Species Names in Handwritten Texts | 0 | 0.34 | 2019 |
A Fault-Tolerant MPSoC For CubeSats | 0 | 0.34 | 2019 |
Semantic Annotation of Natural History Collections | 1 | 0.38 | 2019 |
Hyper-Parameter Sweep on AlphaZero General. | 1 | 0.35 | 2019 |
Monte Carlo Tree Search for Asymmetric Trees. | 1 | 0.37 | 2018 |
Real-Time Excavation Detection at Construction Sites using Deep Learning. | 0 | 0.34 | 2018 |
Monte Carlo Q-learning for General Game Playing. | 2 | 0.37 | 2018 |
Towards Affordable Fault-Tolerant Nanosatellite Computing with Commodity Hardware | 1 | 0.37 | 2018 |
First Results Solving Arbitrarily Structured Maximum Independent Set Problems Using Quantum Annealing | 1 | 0.34 | 2018 |
Pipeline Pattern for Parallel MCTS. | 0 | 0.34 | 2018 |
Fast and Reproducible LOFAR Workflows with AGLOW | 0 | 0.34 | 2018 |
A0C: Alpha Zero in Continuous Action Space. | 2 | 0.39 | 2018 |
Assessing the Potential of Classical Q-learning in General Game Playing | 1 | 0.35 | 2018 |
Software-Defined Dependable Computing for Spacecraft | 0 | 0.34 | 2018 |
A Lock-free Algorithm for Parallel MCTS. | 0 | 0.34 | 2018 |
Business capabilities: A systematic literature review and a research agenda | 0 | 0.34 | 2017 |
Structured Parallel Programming for Monte Carlo Tree Search. | 0 | 0.34 | 2017 |
The Influence of Teamwork Quality on Software Team Performance. | 0 | 0.34 | 2017 |
A Minimax Algorithm Better than Alpha-Beta? No and Yes | 5 | 0.64 | 2017 |
Preliminary Performance Estimations and Benchmark Results for a Software-based Fault-Tolerance Approach aboard Miniaturized Satellite Computers. | 2 | 0.37 | 2017 |
Bringing Fault-Tolerant GigaHertz-Computing to Space: A Multi-stage Software-Side Fault-Tolerance Approach for Miniaturized Spacecraft | 2 | 0.36 | 2017 |
An Analysis of Virtual Loss in Parallel MCTS. | 0 | 0.34 | 2017 |
On the Impact of Data Set Size in Transfer Learning Using Deep Neural Networks. | 4 | 0.47 | 2016 |
Rapid Adaptation of Air Combat Behaviour. | 0 | 0.34 | 2016 |
A New Method for Parallel Monte Carlo Tree Search. | 0 | 0.34 | 2016 |
Recent Advances in Computer Games. | 0 | 0.34 | 2016 |
Making Sense of Illustrated Handwritten Archives. | 0 | 0.34 | 2016 |
Comparing Voluntary And Mandatory Gameplay | 0 | 0.34 | 2016 |
Reducing the Seesaw Effect with Deep Proof-Number Search. | 1 | 0.38 | 2015 |
Rewarding Air Combat Behavior In Training Simulations | 1 | 0.37 | 2015 |
Ensemble UCT Needs High Exploitation | 0 | 0.34 | 2015 |
An empirical study into social success factors for agile software development | 5 | 0.50 | 2015 |
Past Our Prime: A Study of Age & Play Style Development in Battlefield 3 | 0 | 0.34 | 2015 |
Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors | 0 | 0.34 | 2015 |
Best-First and Depth-First Minimax Search in Practice. | 2 | 0.40 | 2015 |
Voluntary Play in Serious Games. | 1 | 0.63 | 2015 |
Scaling Monte Carlo Tree Search on Intel Xeon Phi | 2 | 0.38 | 2015 |
Transfer Learning of Air Combat Behavior | 1 | 0.39 | 2015 |