Title | ||
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Improving Social Awareness Through Thought Bubbles And Flashbacks Of Virtual Characters |
Abstract | ||
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We present two prototypes of a serious game which is a aimed at raising police officers' awareness of social stance during street interventions by letting them interact with virtual characters. We discuss the design, implementation and evaluation of a method of feedback on the police officers' game actions. This method uses thought bubbles to show the cognitive state of virtual characters, using a theory of interpersonal stances. We use thought bubbles (1) to provide direct feedback by showing the agent's current attitude, and (2) to provide delayed feedback at the start of a new scenario by showing a flashback to the previous scenario, expressing the character's overall attitude towards the player. We conducted two experiments with students from the Dutch Police Academy and found that our implementations of these forms of feedback did not lead to directly measurable learning gains. |
Year | DOI | Venue |
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2015 | 10.1007/978-3-319-21996-7_25 | INTELLIGENT VIRTUAL AGENTS, IVA 2015 |
Keywords | Field | DocType |
Serious games, Social awareness, Virtual agents, Meta-techniques, Thought bubbles, Flashback, Law enforcement | Social psychology,Psychological intervention,Interpersonal communication,Social consciousness,Psychology,Implementation,Direct feedback,Law enforcement,Cognition | Conference |
Volume | ISSN | Citations |
9238 | 0302-9743 | 2 |
PageRank | References | Authors |
0.50 | 7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jeroen Linssen | 1 | 10 | 4.08 |
Mariët Theune | 2 | 379 | 43.91 |
Thomas de Groot | 3 | 5 | 2.27 |
Dirk Heylen | 4 | 867 | 89.11 |