Title
Improving Social Awareness Through Thought Bubbles And Flashbacks Of Virtual Characters
Abstract
We present two prototypes of a serious game which is a aimed at raising police officers' awareness of social stance during street interventions by letting them interact with virtual characters. We discuss the design, implementation and evaluation of a method of feedback on the police officers' game actions. This method uses thought bubbles to show the cognitive state of virtual characters, using a theory of interpersonal stances. We use thought bubbles (1) to provide direct feedback by showing the agent's current attitude, and (2) to provide delayed feedback at the start of a new scenario by showing a flashback to the previous scenario, expressing the character's overall attitude towards the player. We conducted two experiments with students from the Dutch Police Academy and found that our implementations of these forms of feedback did not lead to directly measurable learning gains.
Year
DOI
Venue
2015
10.1007/978-3-319-21996-7_25
INTELLIGENT VIRTUAL AGENTS, IVA 2015
Keywords
Field
DocType
Serious games, Social awareness, Virtual agents, Meta-techniques, Thought bubbles, Flashback, Law enforcement
Social psychology,Psychological intervention,Interpersonal communication,Social consciousness,Psychology,Implementation,Direct feedback,Law enforcement,Cognition
Conference
Volume
ISSN
Citations 
9238
0302-9743
2
PageRank 
References 
Authors
0.50
7
4
Name
Order
Citations
PageRank
Jeroen Linssen1104.08
Mariët Theune237943.91
Thomas de Groot352.27
Dirk Heylen486789.11