ExpReal - a Writing Language and System for Authoring Texts in Interactive Narrative. | 0 | 0.34 | 2020 |
BLISS - An Agent for Collecting Spoken Dialogue Data about Health and Well-being. | 0 | 0.34 | 2020 |
Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support. | 0 | 0.34 | 2019 |
Going Dutch: Creating SimpleNLG-NL. | 0 | 0.34 | 2018 |
Towards generating textual game assets from real-world data. | 0 | 0.34 | 2018 |
Designing a Playful Robot Application for Second Language Learning. | 0 | 0.34 | 2018 |
With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems | 0 | 0.34 | 2018 |
Template-based multilingual football reports generation using Wikidata as a knowledge base. | 0 | 0.34 | 2018 |
Flipper 2.0 A Pragmatic Dialogue Engine For Embodied Conversational Agents | 1 | 0.35 | 2018 |
Supporting The Exploration Of Online Cultural Heritage Collections: The Case Of The Dutch Folktale Database | 0 | 0.34 | 2017 |
Storytelling as a Creative Activity in the Classroom. | 1 | 0.36 | 2017 |
R3D3: The Rolling Receptionist Robot with Double Dutch Dialogue. | 0 | 0.34 | 2017 |
Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling. | 0 | 0.34 | 2017 |
My Tablet Is Moving Around, Can I Touch It? | 0 | 0.34 | 2017 |
Ask Alice: an artificial retrieval of information agent. | 5 | 0.44 | 2016 |
Improving Social Awareness Through Thought Bubbles And Flashbacks Of Virtual Characters | 2 | 0.50 | 2015 |
A Tabletop Interactive Storytelling System: Designing For Social Interaction | 3 | 0.39 | 2015 |
Loiter-Tb: Thought Bubbles That Give Feedback On Virtual Agents' Experiences | 0 | 0.34 | 2015 |
Document Categorization using Multilingual Associative Networks based on Wikipedia | 1 | 0.38 | 2015 |
Hide and Sneak: Story Generation with Characters that Perceive and Assume. | 1 | 0.35 | 2014 |
Why Gender and Age Prediction from Tweets is Hard: Lessons from a Crowdsourcing Experiment. | 25 | 1.01 | 2014 |
Using Crowdsourcing to Investigate Perception of Narrative Similarity | 7 | 0.53 | 2014 |
Folktale classification using learning to rank | 4 | 0.51 | 2013 |
Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling | 3 | 0.41 | 2013 |
Using Wikipedia with associative networks for document classification. | 1 | 0.37 | 2013 |
Learning to Extract Folktale Keywords | 0 | 0.34 | 2013 |
Having one's cake and eating it too: Coherence of children's emergent narratives. | 2 | 0.41 | 2013 |
Automatic classification of folk narrative genres. | 2 | 0.38 | 2012 |
Learning preferences for referring expression generation: effects of domain, language and algorithm | 5 | 0.47 | 2012 |
Is it that difficult to find a good preference order for the incremental algorithm? | 2 | 0.39 | 2012 |
A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System. | 6 | 0.54 | 2011 |
Generating varied narrative probability exercises | 0 | 0.34 | 2011 |
The Thumbs Up!: Twente system for GIVE 2.5 | 1 | 0.39 | 2011 |
Does size matter: how much data is required to train a REG algorithm? | 2 | 0.40 | 2011 |
Report on the second second challenge on generating instructions in virtual environments (GIVE-2.5) | 10 | 0.73 | 2011 |
Local danger warnings for drivers: the effect of modality and level of assistance on driver reaction | 10 | 0.93 | 2010 |
Evaluating informative auditory and tactile cues for in-vehicle information systems | 7 | 0.75 | 2010 |
Cross-linguistic attribute selection for REG: comparing Dutch and English | 3 | 0.43 | 2010 |
Empirical methods in natural language generation: data-oriented methods and empirical evaluation | 15 | 0.82 | 2010 |
What if it Suddenly Fails? Behavioral Aspects of Advanced Driver Assistant Systems on the Example of Local Danger Alerts | 0 | 0.34 | 2010 |
Natural interaction with a virtual guide in a virtual environment | 1 | 0.35 | 2010 |
The organisation of floor in meetings and the relation with speaker addressee patterns | 0 | 0.34 | 2010 |
Playful vs. serious instruction giving in a 3D game environment | 1 | 0.35 | 2009 |
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment? | 0 | 0.34 | 2009 |
To beat or not to beat: beat gestures in direction giving | 2 | 0.40 | 2009 |
Decision making with a time limit: the effects of presentation modality and structure | 1 | 0.35 | 2009 |
Realizing the costs: template-based surface realisation in the GRAPH approach to referring expression generation | 1 | 0.37 | 2009 |
Towards Cognitive-Aware Multimodal Presentation: The Modality Effects in High-Load HCI | 2 | 0.39 | 2009 |
An Experiment in Improvised Interactive Drama | 6 | 0.61 | 2009 |
Modality effects on cognitive load and performance in high-load information presentation | 8 | 0.60 | 2009 |