Name
Affiliation
Papers
MARIËT THEUNE
University of Twente, AE Enschede, The Netherlands
73
Collaborators
Citations 
PageRank 
110
379
43.91
Referers 
Referees 
References 
860
1160
590
Search Limit
1001000
Title
Citations
PageRank
Year
ExpReal - a Writing Language and System for Authoring Texts in Interactive Narrative.00.342020
BLISS - An Agent for Collecting Spoken Dialogue Data about Health and Well-being.00.342020
Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support.00.342019
Going Dutch: Creating SimpleNLG-NL.00.342018
Towards generating textual game assets from real-world data.00.342018
Designing a Playful Robot Application for Second Language Learning.00.342018
With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems00.342018
Template-based multilingual football reports generation using Wikidata as a knowledge base.00.342018
Flipper 2.0 A Pragmatic Dialogue Engine For Embodied Conversational Agents10.352018
Supporting The Exploration Of Online Cultural Heritage Collections: The Case Of The Dutch Folktale Database00.342017
Storytelling as a Creative Activity in the Classroom.10.362017
R3D3: The Rolling Receptionist Robot with Double Dutch Dialogue.00.342017
Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.00.342017
My Tablet Is Moving Around, Can I Touch It?00.342017
Ask Alice: an artificial retrieval of information agent.50.442016
Improving Social Awareness Through Thought Bubbles And Flashbacks Of Virtual Characters20.502015
A Tabletop Interactive Storytelling System: Designing For Social Interaction30.392015
Loiter-Tb: Thought Bubbles That Give Feedback On Virtual Agents' Experiences00.342015
Document Categorization using Multilingual Associative Networks based on Wikipedia10.382015
Hide and Sneak: Story Generation with Characters that Perceive and Assume.10.352014
Why Gender and Age Prediction from Tweets is Hard: Lessons from a Crowdsourcing Experiment.251.012014
Using Crowdsourcing to Investigate Perception of Narrative Similarity70.532014
Folktale classification using learning to rank40.512013
Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling30.412013
Using Wikipedia with associative networks for document classification.10.372013
Learning to Extract Folktale Keywords00.342013
Having one's cake and eating it too: Coherence of children's emergent narratives.20.412013
Automatic classification of folk narrative genres.20.382012
Learning preferences for referring expression generation: effects of domain, language and algorithm50.472012
Is it that difficult to find a good preference order for the incremental algorithm?20.392012
A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System.60.542011
Generating varied narrative probability exercises00.342011
The Thumbs Up!: Twente system for GIVE 2.510.392011
Does size matter: how much data is required to train a REG algorithm?20.402011
Report on the second second challenge on generating instructions in virtual environments (GIVE-2.5)100.732011
Local danger warnings for drivers: the effect of modality and level of assistance on driver reaction100.932010
Evaluating informative auditory and tactile cues for in-vehicle information systems70.752010
Cross-linguistic attribute selection for REG: comparing Dutch and English30.432010
Empirical methods in natural language generation: data-oriented methods and empirical evaluation150.822010
What if it Suddenly Fails? Behavioral Aspects of Advanced Driver Assistant Systems on the Example of Local Danger Alerts00.342010
Natural interaction with a virtual guide in a virtual environment10.352010
The organisation of floor in meetings and the relation with speaker addressee patterns00.342010
Playful vs. serious instruction giving in a 3D game environment10.352009
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?00.342009
To beat or not to beat: beat gestures in direction giving20.402009
Decision making with a time limit: the effects of presentation modality and structure10.352009
Realizing the costs: template-based surface realisation in the GRAPH approach to referring expression generation10.372009
Towards Cognitive-Aware Multimodal Presentation: The Modality Effects in High-Load HCI20.392009
An Experiment in Improvised Interactive Drama60.612009
Modality effects on cognitive load and performance in high-load information presentation80.602009
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