Abstract | ||
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In this paper, we describe the special challenges that educational games (also known as serious games) pose for online learning object (LO) repositories. As in all metadata, a tension exists between descriptive power and the effort needed to create these descriptions. This tension is even greater when describing complex, highly interactive multimedia content such as serious games. We consider seri... |
Year | DOI | Venue |
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2016 | 10.1109/RITA.2016.2554019 | IEEE Revista Iberoamericana de Tecnologias del Aprendizaje |
Keywords | Field | DocType |
Games,Metadata,Standards,Multimedia communication,Context,Proposals,Education | Online learning,Metadata,World Wide Web,Emergent gameplay,Computer science,Video game development,Knowledge management,Learning object,Multimedia,Interactive media | Journal |
Volume | Issue | ISSN |
11 | 2 | 1932-8540 |
Citations | PageRank | References |
0 | 0.34 | 10 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Manuel Freire | 1 | 214 | 23.39 |
Baltasar Fernández-Manjón | 2 | 728 | 87.00 |