Abstract | ||
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This report describes a series of experiments that track novice programmeru0027s engagement during two attention based tasks. The tasks required participants to watch a tutorial video on introductory programming and to attend to a simple maze game whilst wearing an electroencephalogram (EEG)device called the Emotiv EPOC. The EPOCu0027s proprietary software includes a system which tracks emotional state (specifically: engagement, excitement, meditation, frustration, valence and long-term excitement). Using this data, a software application written in the Processing language was developed to track useru0027s engagement levels and implement a neurofeedback based intervention when engagement fell below an acceptable level. The aim of the intervention was to prompt learners who disengaged with the task to re-engage. The intervention used during the video tutorial was to pause the video if a participant disengaged significantly. However other interventions such as slowing the video down, playing a noise or darkening/brightening the screen could also be used. For the maze game, the caterpillar moving through the maze slowed in line with disengagement and moved more quickly once the learner re-engaged. The approach worked very well and successfully re-engaged participants, although a number of improvements could be made. A number of interesting findings on the comparative engagement levels of different groups e.g. by gender and by age etc. were identified and provide useful pointers for future research studies. |
Year | Venue | DocType |
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2016 | PPIG | Conference |
Volume | Citations | PageRank |
abs/1607.06232 | 0 | 0.34 |
References | Authors | |
1 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
James Lockwood | 1 | 1 | 1.36 |
Susan Bergin | 2 | 162 | 21.31 |