Abstract | ||
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AbstractFor many the thought of students taking an online course conjures up images of students sitting at a computer desk. Students taking online physical education OLPE at home may lack opportunities for competitive or cooperative physical activity that are available to students in a traditional setting. Active video games exergames can be played over the internet between students. Exergames allow for a new and possibly effective genre of physical activity that offers OLPE students the opportunity to interact in relevant, engaging, and entertaining physical activity with other students. Secondary student N=124 heart rates were recorded before exergaming, after playing a non-player character, and after playing another student remotely over the internet. The results show that exergaming between students over the internet can raise student heart rates to moderate levels of physical intensity commensurate with guidelines for Physical Intensity for secondary students. Exergames show promise for physical activity in an OLPE course when played against a non-player character and a remote partner. |
Year | DOI | Venue |
---|---|---|
2016 | 10.4018/IJDET.2016040101 | Periodicals |
Keywords | Field | DocType |
E-Learning, Online Physical Activity, Online Physical Education, Remote Learning | Educational technology,Physical education,E learning,Psychology,Online course,Multimedia,Desk,Physical activity level,The Internet,Statistical analysis | Journal |
Volume | Issue | ISSN |
14 | 2 | 1539-3100 |
Citations | PageRank | References |
0 | 0.34 | 6 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Brian Kooiman | 1 | 0 | 0.34 |
Dwayne Patrick Sheehan | 2 | 6 | 1.82 |
Michael Wesolek | 3 | 0 | 0.34 |
Eliseo Reategui | 4 | 15 | 6.51 |