Title
A phenomenological model for throughfall rendering in real-time.
Abstract
This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a great number of physical processes influenced by various interlinked factors and its rendering represents a thorough challenge in Computer Graphics. We approach this problem by introducing an original method to render drops dripping from leaves after interception of raindrops by foliage. Our method introduces a new hydrological model representing interactions between rain and foliage through a phenomenological approach. Our model reduces the complexity of the phenomenon by representing multiple dripping drops with a new fully functional form evaluated per-pixel on-the-fly and providing improved control over density and physical properties. Furthermore, an efficient real-time rendering scheme, taking full advantage of latest GPU hardware capabilities, allows the rendering of a large number of dripping drops even for complex scenes.
Year
DOI
Venue
2016
10.1111/cgf.12945
Comput. Graph. Forum
Field
DocType
Volume
Computer vision,Parallel rendering,Computer graphics (images),Computer science,3D rendering,Real-time rendering,Alternate frame rendering,Artificial intelligence,Image-based modeling and rendering,Rendering (computer graphics),Software rendering,Tiled rendering
Journal
35
Issue
ISSN
Citations 
4
0167-7055
0
PageRank 
References 
Authors
0.34
10
5
Name
Order
Citations
PageRank
Y. Weber100.34
Vincent Jolivet2315.45
Guillaume Gilet3263.58
K. Nanko400.34
Djamchid Ghazanfarpour528330.78