Abstract | ||
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This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a great number of physical processes influenced by various interlinked factors and its rendering represents a thorough challenge in Computer Graphics. We approach this problem by introducing an original method to render drops dripping from leaves after interception of raindrops by foliage. Our method introduces a new hydrological model representing interactions between rain and foliage through a phenomenological approach. Our model reduces the complexity of the phenomenon by representing multiple dripping drops with a new fully functional form evaluated per-pixel on-the-fly and providing improved control over density and physical properties. Furthermore, an efficient real-time rendering scheme, taking full advantage of latest GPU hardware capabilities, allows the rendering of a large number of dripping drops even for complex scenes. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1111/cgf.12945 | Comput. Graph. Forum |
Field | DocType | Volume |
Computer vision,Parallel rendering,Computer graphics (images),Computer science,3D rendering,Real-time rendering,Alternate frame rendering,Artificial intelligence,Image-based modeling and rendering,Rendering (computer graphics),Software rendering,Tiled rendering | Journal | 35 |
Issue | ISSN | Citations |
4 | 0167-7055 | 0 |
PageRank | References | Authors |
0.34 | 10 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Y. Weber | 1 | 0 | 0.34 |
Vincent Jolivet | 2 | 31 | 5.45 |
Guillaume Gilet | 3 | 26 | 3.58 |
K. Nanko | 4 | 0 | 0.34 |
Djamchid Ghazanfarpour | 5 | 283 | 30.78 |