Local Spot Noise for Procedural Surface Details Synthesis | 0 | 0.34 | 2019 |
A phenomenological model for throughfall rendering in real-time. | 0 | 0.34 | 2016 |
A multiscale model for rain rendering in real-time | 2 | 0.37 | 2015 |
Procedural Descriptions of Anisotropic Noisy Textures by Example. | 6 | 0.46 | 2010 |
An image-based approach for stochastic volumetric and procedural details | 5 | 0.43 | 2010 |
Procedural texture particles | 0 | 0.34 | 2010 |
A Framework for Interactive Hypertexture Modelling | 0 | 0.34 | 2009 |
From Volume Splatting To Raycasting - A Smooth Transition | 0 | 0.34 | 2008 |
Point-based rendering of trees | 13 | 0.63 | 2005 |