Title
Observers Versus Agents Divergent Associations Of Video Versus Game Use With Empathy And Social Connectedness
Abstract
Purpose - The purpose of this paper is to explore whether distinctive modes (observation vs control) of presenting diverse content differentially influence users. To achieve this goal, The authors first conceptualize empathy as social cognition and discuss the possible psychological mechanisms for divergent associations between observation-based media (i.e. video media) and control-based media (i.e. game media).Design/methodology/approach - In total, 300 adults (150 females) participated in this study through an online survey.Findings - Time spent with video media (television and film) was positively associated with empathy, which in turn was associated with enhanced social connectedness. However, time spent on game media (video games, computer games, and smartphone games) was negatively associated with empathy, which in turn was associated with inferior social connectedness.Originality/value - While previous studies on the effects of media have focussed mainly on content, the present study focusses on the effects of mode. The mode-focussed approach presents evidence contradictory to the content-focussed approach.
Year
DOI
Venue
2016
10.1108/ITP-07-2014-0152
INFORMATION TECHNOLOGY & PEOPLE
Keywords
Field
DocType
User participation, Web 2.0, Human computer interaction (HCI), Interactive media
Empathy,Social psychology,Social connectedness,Originality,Web 2.0,Engineering,Video Media,Social cognition,Interactive media
Journal
Volume
Issue
ISSN
29
3
0959-3845
Citations 
PageRank 
References 
0
0.34
0
Authors
2
Name
Order
Citations
PageRank
Dohyun Ahn100.34
Dong-Hee Shin289448.01