Abstract | ||
---|---|---|
In this paper we propose a real time 360° video stitching and streaming processing methodology focused on GPU. The solution creates a scalable solution for large resolutions, such as 4K and 8K per camera, and supports broadcasting solutions with cloud architectures. The methodology uses a group of deformable meshes, processed using OpenGL (GLSL) and the final image combine the inputs using a robust pixel shader. Moreover, the result can be streamed to a cloud service using h.264 encoding with nVEnc GPU encoding. Finally, we present some results. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1145/2945078.2945148 | SIGGRAPH Posters |
Field | DocType | Citations |
Computer vision,Broadcasting,Polygon mesh,Virtual reality,Computer graphics (images),Computer science,Pixel,Artificial intelligence,Shader,OpenGL,Encoding (memory),Cloud computing | Conference | 4 |
PageRank | References | Authors |
0.45 | 3 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Rodrigo M. A. Silva | 1 | 4 | 0.45 |
Bruno Feijó | 2 | 200 | 29.85 |
Pablo B. Gomes | 3 | 4 | 0.45 |
Thiago Frensh | 4 | 4 | 0.45 |
Daniel Monteiro | 5 | 4 | 0.79 |