Abstract | ||
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eBee is a strategic board game that merges quilting, e-textiles and game design to bridge the gender, ethnic and generation gap in electronics. The game revolves around placing quilted tiles embedded with conductive fabric on a hexagonal grid. The goal is to complete a circuit by laying a path of conductive fabric between a centralized hub or power source, and satellite islands that illuminate when the circuit is completed. eBee aims to merge the social contexts of the female-friendly experience of a quilting bee, the multi-generational appeal of a board game, and the techno-creative practices the maker movement. While the game has stand-alone integrity as both an interactive artwork and a game, it also has the benefit of engaging players in learning about electricity. In addition to exhibiting and possibly selling the game as a completed product, we also plan to develop eBee workshops and an online set of instructables that encourage people to create their own eBees.
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Year | Venue | Field |
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2016 | CHI Extended Abstracts | Quilting,Video game design,Computer science,Game art design,Game design document,Game design,Human–computer interaction,Electronics,Game Developer,Multimedia,Generation gap |
DocType | ISBN | Citations |
Conference | 978-1-4503-4082-3 | 1 |
PageRank | References | Authors |
0.35 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Celia Pearce | 1 | 106 | 21.21 |
Gillian Smith | 2 | 369 | 28.59 |
Jeanie Choi | 3 | 1 | 0.68 |
Isabella Carlsson | 4 | 1 | 0.68 |