Abstract | ||
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Adaptive behaviour for computer generated forces enriches training simulations with appropriate challenge levels. For adequate insight into the range of possible behaviour, the adaptation has to take place in a rapid fashion. Ideally, each new behaviour model should remain readable by (and thereby under the control of) human experts. Although various attempts have been made at creating adaptive behaviour, current solutions require large numbers of simulations. Moreover, usability by end users has been of subordinate interest, as is compliance with doctrine and ethics. In this work, we present a machine learning method that enables fast behaviour adaptation, while keeping the behaviour models in a human-readable format. We demonstrate the effectiveness of the proposed method in beyond-visual-range air combat simulations. |
Year | DOI | Venue |
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2016 | 10.3233/978-1-61499-672-9-1791 | Frontiers in Artificial Intelligence and Applications |
Field | DocType | Volume |
End user,Computer science,As is,Usability,Adaptive behaviour,Operations research,Computer generated forces,Human–computer interaction,Artificial intelligence,Doctrine,Machine learning,Air combat | Conference | 285 |
ISSN | Citations | PageRank |
0922-6389 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Armon Toubman | 1 | 9 | 2.71 |
Jan Joris Roessingh | 2 | 14 | 4.28 |
Pieter Spronck | 3 | 475 | 51.04 |
Aske Plaat | 4 | 524 | 72.18 |
H. Jaap van den Herik | 5 | 861 | 137.51 |