Title
Rapid Adaptation of Air Combat Behaviour.
Abstract
Adaptive behaviour for computer generated forces enriches training simulations with appropriate challenge levels. For adequate insight into the range of possible behaviour, the adaptation has to take place in a rapid fashion. Ideally, each new behaviour model should remain readable by (and thereby under the control of) human experts. Although various attempts have been made at creating adaptive behaviour, current solutions require large numbers of simulations. Moreover, usability by end users has been of subordinate interest, as is compliance with doctrine and ethics. In this work, we present a machine learning method that enables fast behaviour adaptation, while keeping the behaviour models in a human-readable format. We demonstrate the effectiveness of the proposed method in beyond-visual-range air combat simulations.
Year
DOI
Venue
2016
10.3233/978-1-61499-672-9-1791
Frontiers in Artificial Intelligence and Applications
Field
DocType
Volume
End user,Computer science,As is,Usability,Adaptive behaviour,Operations research,Computer generated forces,Human–computer interaction,Artificial intelligence,Doctrine,Machine learning,Air combat
Conference
285
ISSN
Citations 
PageRank 
0922-6389
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Armon Toubman192.71
Jan Joris Roessingh2144.28
Pieter Spronck347551.04
Aske Plaat452472.18
H. Jaap van den Herik5861137.51