Abstract | ||
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The rise of digital technologies brought positive changes to the lives of people who are blind. However, they are gradually making Braille less attractive and diminishing its importance. In this context, we investigate whether mobile games can be useful to improve the Braille practice through language exercises, for students with visual disabilities. We present the Game Braille Environment (GBraille), a suite composed of audiogames and a mobile virtual keyboard based on the metaphor of Braille's 6-dots cells system. GBraille Keyboard provides a text-based mechanics to mobile games. GBraille audiogames offer Portuguese and Spanish language exercises. We implemented an initial evaluation study of GBraille audiogames and GBraille Keyboard including Brazilian students with visual disabilities and Chilean and Brazilian special education teachers. Preliminary results are promising and indicate a good level of acceptance by students who are blind, who were able to perform the evaluation tasks.
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Year | DOI | Venue |
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2016 | 10.1145/2851613.2851701 | SAC 2016: Symposium on Applied Computing
Pisa
Italy
April, 2016 |
Field | DocType | ISBN |
Suite,Computer science,Portuguese,Usability,Special education,Virtual keyboard,Multimedia,Braille,Metaphor | Conference | 978-1-4503-3739-7 |
Citations | PageRank | References |
1 | 0.36 | 4 |
Authors | ||
9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Maria da C. C. Araújo | 1 | 4 | 1.89 |
Antônio R. S. Silva | 2 | 1 | 0.36 |
Ticianne G. R. Darin | 3 | 9 | 7.01 |
Everardo L. de Castro | 4 | 1 | 0.36 |
Rossana M. C. Andrade | 5 | 354 | 58.76 |
Ernesto Trajano De Lima | 6 | 3 | 1.46 |
Jaime Sánchez | 7 | 42 | 5.53 |
José A. de_Castro Filho | 8 | 3 | 0.85 |
Windson Viana | 9 | 201 | 28.40 |