Multifaceted infrastructure for self-adaptive IoT systems | 1 | 0.35 | 2021 |
Flying colors - Using color blindness simulations in the development of accessible mobile games. | 0 | 0.34 | 2021 |
Gamifying Flipped Classes - An Experience Report in Software Engineering Remote Teaching. | 0 | 0.34 | 2021 |
VALERIE - A Guide to Qualitative Evaluation of Player Experience in Location-Based Games Using Interviews. | 0 | 0.34 | 2021 |
Transposition Of Location-Based Games: Using Procedural Content Generation To Deploy Balanced Game Maps To Multiple Locations | 0 | 0.34 | 2021 |
O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review | 1 | 0.35 | 2020 |
Studying the evolution of exception handling anti-patterns in a long-lived large-scale project. | 0 | 0.34 | 2020 |
Teaching Ubiquitous Computing Using Simulations Based On Smartphone Sensors | 0 | 0.34 | 2020 |
Using Iot In Aal Platforms For Older Adults: A Systematic Mapping | 0 | 0.34 | 2020 |
A Generative Approach for Android Sensor-based Applications. | 0 | 0.34 | 2020 |
Teaching Development of Distributed Software during COVID-19 - An experience report in Brazil. | 0 | 0.34 | 2020 |
Flipped Classroom in Software Engineering - A Systematic Mapping Study. | 0 | 0.34 | 2020 |
Modelling and Transposition of Location-based Games | 0 | 0.34 | 2019 |
Design And Evaluation Of Mobile Sensing Technologies For Identifying Medicines By People With Visual Disabilities | 0 | 0.34 | 2019 |
Editor of O & M Virtual Environments for the Training of People with Visual Impairment. | 0 | 0.34 | 2019 |
M2TA - Mobile Mouse Touchscreen Accessible for Users with Motor Disabilities. | 0 | 0.34 | 2018 |
Photo annotation: a survey. | 0 | 0.34 | 2018 |
Analysing The Evolution Of Exception Handling Anti-Patterns In Large-Scale Projects A Case Study | 1 | 0.35 | 2018 |
Semantic Enrichment and Verification of Feature Models in DSPL. | 0 | 0.34 | 2017 |
A Model-Based Approach for Designing Location-Based Games | 0 | 0.34 | 2017 |
Development and Evaluation of a Model-Driven System to Support Mobile Learning in Field Trips. | 0 | 0.34 | 2017 |
Using Monte Carlo tree search and google maps to improve game balancing in location-based games | 0 | 0.34 | 2017 |
LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features. | 5 | 0.50 | 2017 |
Evaluating LeGaL: An NCL extension for representing Location-Based Games. | 0 | 0.34 | 2017 |
On the Evaluation of a Contextual Sensitive Data Offloading Service: the COP case. | 0 | 0.34 | 2017 |
CoAP-CTX: A Context-Aware CoAP Extension for Smart Objects Discovery in Internet of Things | 0 | 0.34 | 2017 |
Generating Context Acquisition Code using Awareness API. | 0 | 0.34 | 2017 |
Mobile Audio Games Accessibility Evaluation For Users Who Are Blind | 1 | 0.35 | 2017 |
Towards a Model and a Textual Representation for Location-based Games. | 1 | 0.43 | 2017 |
A real-time x-ray mobile application using augmented reality and google street view. | 1 | 0.36 | 2016 |
Design and usability of a braille-based mobile audiogame environment. | 1 | 0.36 | 2016 |
A Contextual Data Offloading Service With Privacy Support. | 1 | 0.36 | 2016 |
Towards a component infrastructure for cyber-physical systems. | 1 | 0.36 | 2016 |
Audio Description Of Videos For People With Visual Disabilities | 1 | 0.41 | 2016 |
Mobile phone text messaging to increase student participation: an experience in a blended course. | 0 | 0.34 | 2016 |
An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features | 1 | 0.35 | 2015 |
Dynamic Deployment for Context-Aware Multimedia Environments | 1 | 0.36 | 2015 |
Mobile Photo Recommendation and Logbook Generation Using Context-Tagged Images | 7 | 0.49 | 2014 |
An adaptive context acquisition framework to support mobile spatial and context-aware applications | 5 | 0.67 | 2013 |
A Coordination Framework For Dynamic Adaptation In Ubiquitous Systems Based On Distributed Tuple Space | 1 | 0.37 | 2013 |
LOCCAM - loosely coupled context acquisition middleware | 18 | 0.86 | 2013 |
MapReduce performance evaluation for knowledge-based recommendation of context-tagged photos | 1 | 0.36 | 2013 |
MobiLine: A Nested Software Product Line for the domain of mobile and context-aware applications | 16 | 0.67 | 2013 |
LêbrailleTWT: providing visual accessibility to twitter on touchscreen devices | 2 | 0.50 | 2012 |
Improving photo recommendation with context awareness | 3 | 0.42 | 2012 |
P2PScheMe: a P2P scheduling mechanism for workflows in grid computing | 1 | 0.36 | 2012 |
An approach for semantic enrichment of software product lines | 6 | 0.51 | 2012 |
Towards the semantic and context-aware management of mobile multimedia | 18 | 1.07 | 2011 |
Ubiquitous Software Engineering: Achievements, Challenges and Beyond | 1 | 0.39 | 2011 |
A software product line for the mobile and context-aware applications domain | 19 | 0.90 | 2010 |