Title
Interdisciplinary and International Game Projects for Creative Learning.
Abstract
In traditional computer science courses, students do not often get the chance to experience an entire project cycle, starting from the idea development stage and ending with the final release of a product together with collaborators from different disciplines. Developing a game gives learners the possibility to experience an entire development cycle, to learn how to work in a team, and to learn new skillsets required to create games. Students can profit even more from an interdisciplinary and international setup. In this paper, we describe a first pilot of an interdisciplinary and international student game project, during which students from different backgrounds, and with different nationalities and different learning expectations can work together to develop games. We report on a first pilot with 24 students studying different subjects, such as computer science, law, or biology, in two different countries. First results show that such programs are highly engaging for students, can boost their employability, have a high learning outcome, and raise their interest in international collaborations.
Year
DOI
Venue
2016
10.1145/2899415.2899448
ITiCSE
Field
DocType
Citations 
Employability,Collaborative learning,Video game development,Computer science,Knowledge management
Conference
2
PageRank 
References 
Authors
0.41
6
3
Name
Order
Citations
PageRank
Johanna Pirker17022.79
Daphne Economou223026.28
Christian Gütl322834.68