Title
Head mounted projection for enhanced gaze in social interactions
Abstract
Projected displays can present life-sized imagery of a virtual human character that can be seen by multiple observers. However, typical projected displays can only render that virtual human from a single viewpoint, regardless of whether head tracking is employed. This results in the virtual human being rendered from an incorrect perspective for most individuals. This could cause perceptual miscues, such as the “Mona Lisa” effect, causing the virtual human to appear as if it is simultaneously gazing and pointing at all observers regardless of their location. This may be detrimental to training scenarios in which all trainees must accurately assess where the virtual human is looking or pointing. We discuss our investigations into the presentation of eye gaze using REFLCT, a previously introduced head mounted projective display. REFLCT uses head tracked, head mounted projectors and retroreflective screens to present personalized, perspective correct imagery to multiple users without the occlusion of a traditional head mounted display. We examined how head mounted projection for enhanced presentation of eye gaze might facilitate or otherwise affect social interactions during a multi-person guessing game of “Twenty Questions”.
Year
DOI
Venue
2016
10.1109/VR.2016.7504727
2016 IEEE Virtual Reality (VR)
Keywords
Field
DocType
H.5.1 [Information Interfaces and Presentation (I.7)]: Multimedia Information Systems — Artificial, augmented, and virtual realities,B.4.2 [Input/Output and Data Communications]: Input/Output Devices — Image display
Computer vision,Virtual retinal display,Virtual reality,Gaze,Computer science,Optical head-mounted display,Eye tracking,Head tracking,Artificial intelligence,Virtual actor,Perception
Conference
ISSN
Citations 
PageRank 
1087-8270
0
0.34
References 
Authors
4
5
Name
Order
Citations
PageRank
David M. Krum142837.57
Sin-Hwa Kang222921.42
Thai Phan3225.05
Lauren Cairco Dukes4307.51
Mark Bolas588089.87