Title
Exploring social presence transfer in real-virtual human interaction
Abstract
We explore whether a peripheral observation of apparent mutual social presence between a real human (RH) and a virtual human (VH) can in turn increase a subject's sense of social presence with the VH. In other words, we explore whether social presence can “transfer” from one RH-VH interaction to another. Specifically, we carried out an experiment where human subjects were asked to play a game with a VH. As they entered the game room, approximately half of the subjects were exposed to a brief but apparently engaging conversation between an RH and the VH. The subjects who were exposed to the brief RH-VH interaction had significantly higher measures of both emotional connection and the attentional allocation dimension of social presence for the VH, compared to those who were not. We describe the motivation, the experiment, and the results.
Year
DOI
Venue
2016
10.1109/VR.2016.7504705
2016 IEEE Virtual Reality (VR)
Keywords
Field
DocType
H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems — Artificial, Augmented, and Virtual Realities,J.4 [Computer Applications]: Social and Behavioral Sciences — Psychology
Resource management,Conversation,Computer science,Simulation,Human–computer interaction,Virtual actor
Conference
ISSN
Citations 
PageRank 
1087-8270
3
0.37
References 
Authors
1
7
Name
Order
Citations
PageRank
Salam Daher1303.01
Kangsoo Kim215119.41
Myungho Lee313824.39
Andrew Raij458941.86
Ryan Schubert5485.34
Jeremy N. Bailenson6113093.97
G. Welch749030.22