The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations | 0 | 0.34 | 2022 |
Unintended consequences of spatial presence on learning in virtual reality | 0 | 0.34 | 2022 |
Learning with simulated virtual classmates: Effects of social-related configurations on students’ visual attention and learning experiences in an immersive virtual reality classroom | 0 | 0.34 | 2022 |
Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos | 0 | 0.34 | 2022 |
Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One’s Perception of a Virtual Human | 0 | 0.34 | 2022 |
Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences | 0 | 0.34 | 2021 |
The Social Impact Of Deepfakes | 0 | 0.34 | 2021 |
Virtual Reality Perspective-Taking At Scale: Effect Of Avatar Representation, Choice, And Head Movement On Prosocial Behaviors | 0 | 0.34 | 2021 |
Temporal RVL - A Depth Stream Compression Method. | 0 | 0.34 | 2020 |
Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR | 0 | 0.34 | 2020 |
The Effects of Immersion and Real-World Distractions on Virtual Social Interactions. | 1 | 0.38 | 2019 |
Call for Special Issue Papers: The Social Impact of Deep Fakes. | 0 | 0.34 | 2019 |
Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality | 6 | 0.47 | 2019 |
The Role of Virtual Reality in Autonomous Vehicles’ Safety | 1 | 0.36 | 2019 |
Call for Special Issue Papers: The Social Impact of Deep Fakes. | 0 | 0.34 | 2019 |
A Systematic Review of Social Presence: Definition, Antecedents, and Implications. | 14 | 0.78 | 2018 |
Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR | 7 | 0.43 | 2018 |
A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space. | 4 | 0.39 | 2017 |
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior. | 0 | 0.34 | 2017 |
Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom. | 0 | 0.34 | 2016 |
Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature. | 10 | 0.66 | 2016 |
Social robots and virtual agents as lecturers for video instruction. | 20 | 0.84 | 2016 |
When Does Virtual Embodiment Change Our Minds? | 3 | 0.57 | 2016 |
Virtually old: Embodied perspective taking and the reduction of ageism under threat. | 3 | 0.41 | 2016 |
Exploring social presence transfer in real-virtual human interaction | 3 | 0.37 | 2016 |
Evaluating Control Schemes for the Third Arm of an Avatar. | 1 | 0.35 | 2016 |
The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table | 17 | 1.08 | 2016 |
Homuncular Flexibility in Virtual Reality | 15 | 1.25 | 2015 |
Many ways to walk a mile in another's moccasins: Type of social perspective taking and its effect on negotiation outcomes. | 1 | 0.42 | 2015 |
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence | 22 | 0.90 | 2015 |
Appearance and Task Success in Novel Avatars. | 3 | 0.38 | 2015 |
Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior | 10 | 1.18 | 2014 |
Does the Mask Govern the Mind?: Effects of Arbitrary Gender Representation on Quantitative Task Performance in Avatar-Represented Virtual Groups. | 6 | 0.70 | 2014 |
Keynote Speaker: Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution | 0 | 0.34 | 2013 |
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars | 28 | 1.55 | 2013 |
Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen | 1 | 0.40 | 2013 |
Automatically Analyzing Facial-Feature Movements to Identify Human Errors | 7 | 0.57 | 2011 |
Facial Expression Analysis for Predicting Unsafe Driving Behavior | 10 | 0.61 | 2011 |
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution | 34 | 2.38 | 2011 |
Effects of facial similarity on user responses to embodied agents | 24 | 1.21 | 2010 |
Intimate Heartbeats: Opportunities for Affective Communication Technology | 14 | 0.86 | 2010 |
Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar | 29 | 1.96 | 2009 |
Virtual Reality. | 0 | 0.34 | 2009 |
The Proteus Effect. | 0 | 0.34 | 2009 |
Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting | 4 | 0.54 | 2009 |
Morality in tele-immersive environments. | 0 | 0.34 | 2009 |
The evolution of social behavior over time in second life | 10 | 0.61 | 2009 |
Mere belief in social action improves complex learning | 10 | 0.86 | 2008 |
A method for longitudinal behavioral data collection in second life | 12 | 0.97 | 2008 |
Real-time classification of evoked emotions using facial feature tracking and physiological responses | 96 | 3.74 | 2008 |