Title
Supporting computational thinking through gamification
Abstract
Video games have grown in popularity since the 1980's. The largest consumers of video games are youth populations. Previous research has shown cognitive development and learning principles in video games. As a result, there is an increasing interest in games being teaching tools. Gamification is the use of video game elements in non-game applications. In this paper, I proposed a design to a study of applying gamification to a computer programming software, VENVI, in order to promote motivation, engagement, and computational thinking.
Year
DOI
Venue
2016
10.1109/3DUI.2016.7460062
2016 IEEE Symposium on 3D User Interfaces (3DUI)
Keywords
Field
DocType
Education,virtual characters,user studies
Game programming,Emergent gameplay,Video game design,Game mechanics,Simulation,Computer science,Turns, rounds and time-keeping systems in games,Video game development,Computational thinking,Human–computer interaction,Principles of learning,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
4
Authors
2
Name
Order
Citations
PageRank
Joseph Isaac151.24
Sabarish V. Babu217425.34