Name
Affiliation
Papers
SABARISH V. BABU
Clemson University
56
Collaborators
Citations 
PageRank 
123
174
25.34
Referers 
Referees 
References 
463
908
454
Search Limit
100908
Title
Citations
PageRank
Year
Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR00.342022
Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses00.342022
Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality00.342022
Empirical Evaluation And Pathway Modeling Of Visual Attention To Virtual Humans In An Appearance Fidelity Continuum00.342021
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality10.352021
Using Audio Reverberation to Compensate Distance Compression in Virtual Reality00.342021
Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments00.342021
Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR00.342021
An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR00.342021
Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality10.352021
How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality00.342020
Revisiting affordance perception in contemporary virtual reality10.352020
Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System00.342020
Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments10.352020
An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR00.342020
Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments10.352020
A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality00.342020
Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors00.342020
Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition.00.342020
A Fitts’ Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality20.352020
Empirical Evaluation of the Interplay of Emotion and Visual Attention in Human-Virtual Human Interaction.10.352019
Comparative Evaluation of User Perceived Quality Assessment of Design Strategies for HTTP-based Adaptive Streaming00.342019
iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments00.342019
Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality00.342019
Interaction with proactive and reactive agents in box manipulation tasks in virtual environments00.342019
Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness.00.342019
Evaluating Multiple Levels of an Interaction Fidelity Continuum on Performance and Learning in Near-Field Training Simulations.30.532018
Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments30.382018
How character customization affects learning in computational thinking30.562017
Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students50.562016
Supporting computational thinking through gamification00.342016
An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments.10.352016
General Chair Message00.342016
Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments00.342016
Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only).00.342016
Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations.150.692016
A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment.30.422016
Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment00.342015
An evaluation of virtual human appearance fidelity on user's positive and negative affect in human-virtual human interaction10.362015
The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments30.412015
Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction30.392015
Effects of virtual human animation on emotion contagion in simulated inter-personal experiences.130.872014
Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments80.612014
Character animation and embodiment in teaching computational thinking00.342014
Gaze Analytics Pipeline for Unity 3D Integration - Signal Filtering and Analysis.40.492014
An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments00.342014
Poster: Comparing Usability Of A Single Versus Dual Interaction Metaphor In A Multitask Healthcare Simulation00.342013
Serious games for training, rehabilitation and workforce development.00.342013
Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment90.592012
An evolving multi-agent scenario generation framework for simulations in preventive medicine education40.532012
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