Title
A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation.
Abstract
The rapid and constant pace of change in technology and the increasing involvement of educational institutions in the massive online open courses (MOOC) movement elicit a large myriad of opportunities and challenges. One of the main issues is the reported high dropout rate. In this sense, gamification strategies have been proposed as a complement to existing learning approaches providing a powerful and motivational learning experience to students. Examples of gamification strategies for MOOC environments include rewards for learning activities, applying levels and leader-boards to encourage progress and competition, and badges for participation in forums. The aim of this study is to contribute to the analysis of motivational factors to provide improved learning experiences for cloud-based learning services. This paper presents lessons learned from the MOOC course "Authoring tools for e-learning courses". 1678 participants experienced a mix of gamification strategies: Badges Leaderboard forums; Students Classifier League and Reward strategy. Findings revealed the reward strategy as the most effective one, and indicated increased motivation to complete the assigned learning activities.
Year
DOI
Venue
2016
10.1007/978-3-319-42147-6_12
Communications in Computer and Information Science
Keywords
DocType
Volume
Gamification,Learning strategies,MOOCs,Motivation,Learning engagement
Conference
620
ISSN
Citations 
PageRank 
1865-0929
5
0.62
References 
Authors
7
5
Name
Order
Citations
PageRank
Miguel Morales150.96
Hector R. Amado-Salvatierra23211.26
Rocael Hernández3306.27
Johanna Pirker47022.79
Christian Gütl522834.68