Title
Virtual Display Of 3d Computational Human Brain Using Oculus Rift
Abstract
Creating a 3D environment by Game Engine is a useful way to integrate various types of information into one platform. As a result, it becomes more convenient and rapid to share massive information to the others. Also, using Virtual Reality technology makes visual information to be more detailed and intuitive. In this study, by combining these advantages of Game Engine and VR technology to present brain imaging technologies, we tried to provide more detail and more convenient information about cephalic anatomy or brain disease.We used the brain images of a patient with subcortical vascular cognitive impairment (SVCI), which is randomly selected from formal studies. Two types of brain image were loaded on Unity3D game engine by different method each, and then we observed the final data with a VR device named Oculus Rift.There were some limitations and there are few things that should be complemented through future studies, but we obtained virtual image which is controllable enough in three-dimensional environment (Unity3D game engine), and was able to observe it via virtual reality device (Oculus Rift DK2).
Year
DOI
Venue
2016
10.1007/978-3-319-40406-6_24
Design, User Experience, and Usability: Technological Contexts, Pt III
Keywords
Field
DocType
Brain imaging, Diffusion tensor imaging, Unity3D, Oculus rift, Virtual reality
Virtual reality,Computer graphics (images),Computer science,Oculus rift,Human brain,Neuroimaging,Game engine
Conference
Volume
ISSN
Citations 
9748
0302-9743
0
PageRank 
References 
Authors
0.34
1
2
Name
Order
Citations
PageRank
Seung Wook Kim1104.19
Joon-Kyung Seong224818.55