Title
Comparing Voluntary And Mandatory Gameplay
Abstract
Gameplay is commonly considered to be a voluntary activity. Game designers generally believe that voluntary gameplay is essentially different from mandatory gameplay. Such a belief may be a challenge for serious games, as instruction is usually mandatory. The article describes the outcomes of two experiments on the impact of voluntariness on the learning effect and enjoyment of a serious game. In the first experiment freedom of choosing to play a serious game was studied, with participants who had volunteered to participate. The results suggested that, contrary to the opinion of many game designers, being required to play a serious game does not automatically take the fun out of the game. The second experiment had voluntary participants and mandatory participants, who had to participate as part of a homework assignment. The outcomes show that mandatory participants enjoyed the game as much as the voluntary participants, even if they had to play the game for a minimum required time. These studies indicate that mandatory gameplay does not reduce enjoyment and learning effect.
Year
DOI
Venue
2016
10.17083/ijsg.v3i3.133
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Keywords
Field
DocType
serious games, learning effect, enjoyment, mandatory play
Turnover,Learning effect,Game mechanics,Computer science,Simulation,Voluntariness
Journal
Volume
Issue
ISSN
3
3
2384-8766
Citations 
PageRank 
References 
0
0.34
4
Authors
4
Name
Order
Citations
PageRank
Esther Kuindersma110.96
Jelke van der Pal230.79
H. Jaap van den Herik3861137.51
Aske Plaat452472.18