Abstract | ||
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Gameplay is commonly considered to be a voluntary activity. Game designers generally believe that voluntary gameplay is essentially different from mandatory gameplay. Such a belief may be a challenge for serious games, as instruction is usually mandatory. The article describes the outcomes of two experiments on the impact of voluntariness on the learning effect and enjoyment of a serious game. In the first experiment freedom of choosing to play a serious game was studied, with participants who had volunteered to participate. The results suggested that, contrary to the opinion of many game designers, being required to play a serious game does not automatically take the fun out of the game. The second experiment had voluntary participants and mandatory participants, who had to participate as part of a homework assignment. The outcomes show that mandatory participants enjoyed the game as much as the voluntary participants, even if they had to play the game for a minimum required time. These studies indicate that mandatory gameplay does not reduce enjoyment and learning effect. |
Year | DOI | Venue |
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2016 | 10.17083/ijsg.v3i3.133 | INTERNATIONAL JOURNAL OF SERIOUS GAMES |
Keywords | Field | DocType |
serious games, learning effect, enjoyment, mandatory play | Turnover,Learning effect,Game mechanics,Computer science,Simulation,Voluntariness | Journal |
Volume | Issue | ISSN |
3 | 3 | 2384-8766 |
Citations | PageRank | References |
0 | 0.34 | 4 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Esther Kuindersma | 1 | 1 | 0.96 |
Jelke van der Pal | 2 | 3 | 0.79 |
H. Jaap van den Herik | 3 | 861 | 137.51 |
Aske Plaat | 4 | 524 | 72.18 |