Title
Simulating Visual Contrast Reduction during Nighttime Glare Situations on Conventional Displays.
Abstract
Bright glare in nighttime situations strongly decreases human contrast perception. Nighttime simulations therefore require a way to realistically depict contrast perception of the user. Due to the limited luminance of popular as well as specialized high-dynamic range displays, physical adaptation of the human eye cannot yet be replicated in a physically correct manner in a simulation environment. To overcome this limitation, we propose a method to emulate the adaptation in nighttime glare situations using a perception-based model. We implemented a postprocessing tone mapping algorithm that simulates the corresponding contrast reduction effect for a night-driving simulation with glares from oncoming vehicles headlights. During glare, tone mapping reduces image contrast in accordance with the incident veiling luminance. As the glare expires, the contrast starts to normalize smoothly over time. The conversion of glare parameters and elapsed time into image contrast during the readaptation phase is based on extensive user studies carried out first in a controlled laboratory setup. Additional user studies have then been conducted in field tests to ensure validity of the derived time-dependent tone-mapping function and to verify transferability onto real-world traffic scenarios.
Year
DOI
Venue
2016
10.1145/2934684
TAP
Keywords
Field
DocType
Eye adaptation,glare simulation,psycho-physical experiments,driving simulation
Human eye,Computer vision,Visual contrast,Normalization (statistics),Simulation,Computer science,Adaptation (eye),Tone mapping,Artificial intelligence,Luminance,Transferability,Perception
Journal
Volume
Issue
ISSN
14
1
1544-3558
Citations 
PageRank 
References 
2
0.42
17
Authors
4
Name
Order
Citations
PageRank
Benjamin Meyer120.42
Steve Grogorick2527.30
Mark Vollrath3406.00
Marcus A. Magnor41848150.18