Title | ||
---|---|---|
Design and Implementation of a Procedural Content Generation Web Application for Vertex Shaders. |
Abstract | ||
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We present a web application for the procedural generation of transformations of 3D models. We generate the transformations by algorithmically generating the vertex shaders of the 3D models. The vertex shaders are created with an interactive genetic algorithm, which displays to the user the visual effect caused by each vertex shader, allows the user to select the visual effect the user likes best, and produces a new generation of vertex shaders using the user feedback as the fitness measure of the genetic algorithm. We use genetic programming to represent each vertex shader as a computer program. This paper presents details of requirements specification, software architecture, high and low-level design, and prototype user interface. We discuss the projectu0027s current status and development challenges. |
Year | Venue | Field |
---|---|---|
2016 | International Conference on Software Engineering | Programming language,Vertex (geometry),Computer graphics (images),Computer science,HLSL2GLSL,Genetic programming,Web application,Software architecture,Software requirements specification,Shader,User interface |
DocType | Volume | Citations |
Journal | abs/1608.05231 | 0 |
PageRank | References | Authors |
0.34 | 5 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Juan C. Quiroz | 1 | 94 | 12.54 |
Sergiu Dascalu | 2 | 362 | 79.10 |