Abstract | ||
---|---|---|
This work presents a fully immersive virtual environment that simulates the Brazilian archaeological site of Itapeva, in Sao Paulo. To create a virtual model relevant for archaeological research it was developed a 3D realistic experience. All the data from the physical space were collected with technological equipments (laser scanner and image-based modeling). To provide an immersive feeling when exploring the virtual reality the user was allowed to visualize the aesthetics elements through a head-mounted display and to navigate using 3D input devices. Through a sophisticated simulation the illusion of presence in the archaeological site was stimulated in the user who could explore its landscapes in a non-destructive way. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1145/2929490.2932630 | SIGGRAPH VR Village |
Field | DocType | Citations |
Virtual model,Virtual reality,Laser scanning,Computer graphics (images),Computer science,Immersion (virtual reality),Physical space,Multimedia,Archaeology,Immersive virtual environment,Input device | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Eduardo Zilles Borba | 1 | 5 | 2.86 |
Marcio Cabral | 2 | 59 | 8.92 |
Roseli De Deus Lopes | 3 | 76 | 20.89 |
Marcelo Knörich Zuffo | 4 | 64 | 23.16 |
Regis Kopper | 5 | 272 | 18.94 |