Title
TraceMatch: a computer vision technique for user input by tracing of animated controls.
Abstract
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze or mid-air gestures) and specific hardware to issue commands. TraceMatch is a computer vision technique that enables input by movement correlation while abstracting from any particular input modality. The technique relies only on a conventional webcam to enable users to produce matching gestures with any given body parts, even whilst holding objects. We describe an implementation of the technique for acquisition of orbiting targets, evaluate algorithm performance for different target sizes and frequencies, and demonstrate use of the technique for remote control of graphical as well as physical objects with different body parts.
Year
DOI
Venue
2016
10.1145/2971648.2971714
UbiComp
Keywords
Field
DocType
User input, Input Techniques, Remote control, Motion matching, Path mimicry, Gesture input, Vision-based interfaces, Ubiquitous computing, Computer vision
Computer vision,Remote control,Gaze,Computer science,Gesture,Human–computer interaction,Artificial intelligence,Ubiquitous computing,Multimedia,Tracing,Input device
Conference
Citations 
PageRank 
References 
11
0.51
21
Authors
5
Name
Order
Citations
PageRank
Christopher Clarke1212.75
Alessio Bellino2110.85
Augusto Esteves315815.77
Eduardo Velloso440032.81
Hans Gellersen53476270.83