Title
SocialFX: Studying a Crowdsourced Folksonomy of Audio Effects Terms.
Abstract
We present the analysis of crowdsourced studies into how a population of Amazon Mechanical Turk Workers describe three commonly used audio effects: equalization, reverberation, and dynamic range compression. We find three categories of words used to describe audio: ones that are generally used across effects, ones that tend towards a single effect, and ones that are exclusive to a single effect. We present select examples from these categories. We visualize and present an analysis of the shared descriptor space between audio effects. Data on the strength of association between words and effects is made available online for a set of 4297 words drawn from 1233 unique users for three effects (equalization, reverberation, compression). This dataset is an important step towards implementing of an end-to-end language-based audio production system, in which a user describes a creative goal, as they would to a professional audio engineer, and the system picks which audio effect to apply, as well as the setting of the audio effect.
Year
DOI
Venue
2016
10.1145/2964284.2967207
ACM Multimedia
Keywords
Field
DocType
Interfaces,audio engineering,effects processing,signal processing,reverberation,equalization,compression,vocabulary,crowdsourcing
Computer vision,Population,Speech coding,Computer science,Audio mining,Folksonomy,Artificial intelligence,Audio signal processing,Multimedia,Dynamic range compression,Vocabulary,Professional audio
Conference
Citations 
PageRank 
References 
1
0.36
6
Authors
3
Name
Order
Citations
PageRank
Taylor Zheng110.36
Prem Seetharaman2287.14
Bryan Pardo383063.92