Abstract | ||
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Exergames, or active video games, opened new possibilities for the diversification of Physical Education practices at school, allowing students to exercise while playing digital games. In this paper we present a study that focused on the understanding whether exergames could contribute to the development of positive student attitude toward Physical Education. In the study carried out, the attitude of a group of 28 students was evaluated under a double component perspective involving affective and cognitive aspects. The participants attended an exergame lab once a week, for a period of 20 weeks. After this period, all of them answered the Student Attitude Toward Physical Education Survey (SATPES). Results led to the conclusion that exergame practices have a good potential to be integrated into the Physical Education curriculum, opening new possibilities for the use of technology in classes. |
Year | DOI | Venue |
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2016 | 10.1109/VS-GAMES.2016.7590369 | 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) |
Keywords | Field | DocType |
student attitude,exergame practices,active video games,digital games,SATPES survey,student attitude toward physical education survey,physical education curriculum | Entertainment industry,Physical education,Computer science,Simulation,Curriculum,Diversification (marketing strategy),Cognition,Affect (psychology),Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-5090-2723-1 | 0 | 0.34 |
References | Authors | |
2 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Eliseo Reategui | 1 | 15 | 6.51 |
Marlom Zotti Bittencourt | 2 | 0 | 0.34 |
João B. Mossmann | 3 | 8 | 4.41 |