Title
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers.
Abstract
We present an investigation of mechanically-actuated hand-held controllers that render the shape of virtual objects through physical shape displacement, enabling users to feel 3D surfaces, textures, and forces that match the visual rendering. We demonstrate two such controllers, NormalTouch and TextureTouch, which are tracked in 3D and produce spatially-registered haptic feedback to a user's finger. NormalTouch haptically renders object surfaces and provides force feedback using a tiltable and extrudable platform. TextureTouch renders the shape of virtual objects including detailed surface structure through a 4×4 matrix of actuated pins. By moving our controllers around while keeping their finger on the actuated platform, users obtain the impression of a much larger 3D shape by cognitively integrating output sensations over time. Our evaluation compares the effectiveness of our controllers with the two de-facto standards in Virtual Reality controllers: device vibration and visual feedback only. We find that haptic feedback significantly increases the accuracy of VR interaction, most effectively by rendering high-fidelity shape output as in the case of our controllers.
Year
DOI
Venue
2016
10.1145/2984511.2984526
UIST
Keywords
Field
DocType
Haptics, Controller Design, Tactile Display, Virtual Reality
High fidelity,Computer vision,Virtual reality,Impression,Computer science,Simulation,Surface structure,Mobile device,Artificial intelligence,Vibration,Rendering (computer graphics),Haptic technology
Conference
Citations 
PageRank 
References 
53
1.55
26
Authors
4
Name
Order
Citations
PageRank
Hrvoje Benko12576130.33
Christian Holz287856.58
Mike Sinclair376476.87
Eyal Ofek41865106.07