Title
Perceiving depth: optical versus video see-through.
Abstract
Head-Mounted Displays (HMDs) and similar 3D visualization devices are becoming ubiquitous. Going a step forward, HMD see-through systems bring virtual objects to real world settings, allowing augmented reality to be used in complex engineering scenarios. Of these, optical and video see-through systems differ on how the real world is captured by the device. To provide a seamless integration of real and virtual imagery, the absolute depth and size of both virtual and real objects should match appropriately. However, these technologies are still in their early stages, each featuring different strengths and weaknesses which affect the user experience. In this work we compare optical to video see-through systems, focusing on depth perception via exocentric and egocentric methods. Our study pairs Meta Glasses, an off-the-shelf optical see-through, to a modified Oculus Rift setup with attached video-cameras, for video see-through. Results show that, with the current hardware available, the video see-through configuration provides better overall results. These experiments and our results can help interaction designers for both virtual and augmented reality conditions.
Year
DOI
Venue
2016
10.1145/2993369.2993388
VRST
Keywords
Field
DocType
Depth Perception, See-through system, Augmented Reality, User Evaluation
Computer vision,User experience design,Simulation,Computer science,Visualization,Endocentric and exocentric,Oculus rift,Augmented reality,Artificial intelligence,Depth perception,Strengths and weaknesses
Conference
Citations 
PageRank 
References 
7
0.44
6
Authors
5
Name
Order
Citations
PageRank
Daniel Pires de Sa Medeiros1448.35
Maurício Sousa2517.52
Daniel Mendes37312.97
Alberto Barbosa Raposo415830.19
Joaquim A. Jorge5100881.51