Name
Papers
Collaborators
JOAQUIM A. JORGE
130
232
Citations 
PageRank 
Referers 
1008
81.51
2450
Referees 
References 
2552
1334
Search Limit
1001000
Title
Citations
PageRank
Year
Early Prediction of Students’ Final Grades in a Gamified Course00.342022
Anatomy Studio II A Cross-Reality Application for Teaching Anatomy00.342022
Laparoscopy with Augmented Reality Adaptations.00.342020
The Hip Joint As An Egg Shape: A Comprehensive Study Of Femoral And Acetabular Morphologies00.342020
FEETICHE - FEET Input for Contactless Hand gEsture Interaction.00.342019
Warping Deixis - Distorting Gestures to Enhance Collaboration.10.352019
Dynamic Occlusion Handling for Real-Time AR Applications.10.362019
Anatomy Studio: a Tool for Virtual Dissection Through Augmented 3D Reconstruction10.352019
Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short course00.342019
Negative Space - Workspace Awareness in 3D Face-to-Face Remote Collaboration.00.342019
Safe Walking in VR.20.382019
Keep my head on my shoulders!: why third-person is bad for navigation in VR10.352018
A Note from the Editor-in-Chief.00.342018
Interaction Techniques for Immersive CT Colonography: A Professional Assessment.10.352018
Hip-directed walking-in-place using a single depth camera.30.432017
On the utility of 3D Hand Cursors to Explore Medical Volume Datasets with a Touchless Interface.00.342017
Studying student differentiation in gamified education: A long-term study.40.392017
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey.20.362017
Demo hour.00.342017
Using iterative refinement for out-of-reach selection in VR.00.342017
Expeditious illustration of layer-cake models on and above a tactile surface.20.382016
The benefits of DOF separation in mid-air 3D object manipulation.90.492016
Perceiving depth: optical versus video see-through.70.442016
Eery Space: Facilitating Virtual Meetings Through Remote Proxemics00.342015
Contact Activity Visualization for Seniors00.342015
Gamification for smarter learning: tales from the trenches50.412015
Accelerating Occlusion Rendering on a GPU via Ray Classification.10.362015
Augmented Reality for Rehabilitation Using Multimodal Feedback00.342015
Foreword to the special section on CAD/Graphics 2013.00.342014
Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments60.512014
Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the Blind.00.342014
Mobile text-entry and visual demands: reusing and optimizing current solutions10.352014
ThumbCam: Returning to single touch interactions to explore 3D virtual environments10.362014
So Fun It Hurts - Gamifying an Engineering Course.10.362013
Engaging Engeneering Students with Gamification.70.752013
Mockup Builder: 3D modeling on and above the surface.40.412013
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space210.722012
Foot-turistic multimedia: designing interactive multimedia installations for shoe shops.00.342012
Title of tutorial: Designing immersive VR systems: From bits to bolts00.342012
Title of tutorial: Designing immersive VR systems: From bits to bolts00.342012
Augmenting touch interaction through acoustic sensing281.142011
Fostering Collaboration in Kindergarten through an Augmented Reality Game50.602011
Combining bimanual manipulation and pen-based input for 3D modelling70.462011
Interactive installations: tales from the trenches00.342011
A narrative-based alternative to tagging10.362010
Refereed digital publication to support online communities00.342010
An haptic-based immersive environment for shape analysis and modelling20.362010
Towards accessible touch interfaces171.022010
A real-time low-cost marker-based multiple camera tracking solution for virtual reality applications60.832010
Designing Multi-projector VR Systems: From Bits to Bolts.20.662010
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