Early Prediction of Students’ Final Grades in a Gamified Course | 0 | 0.34 | 2022 |
Anatomy Studio II A Cross-Reality Application for Teaching Anatomy | 0 | 0.34 | 2022 |
Laparoscopy with Augmented Reality Adaptations. | 0 | 0.34 | 2020 |
The Hip Joint As An Egg Shape: A Comprehensive Study Of Femoral And Acetabular Morphologies | 0 | 0.34 | 2020 |
FEETICHE - FEET Input for Contactless Hand gEsture Interaction. | 0 | 0.34 | 2019 |
Warping Deixis - Distorting Gestures to Enhance Collaboration. | 1 | 0.35 | 2019 |
Dynamic Occlusion Handling for Real-Time AR Applications. | 1 | 0.36 | 2019 |
Anatomy Studio: a Tool for Virtual Dissection Through Augmented 3D Reconstruction | 1 | 0.35 | 2019 |
Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short course | 0 | 0.34 | 2019 |
Negative Space - Workspace Awareness in 3D Face-to-Face Remote Collaboration. | 0 | 0.34 | 2019 |
Safe Walking in VR. | 2 | 0.38 | 2019 |
Keep my head on my shoulders!: why third-person is bad for navigation in VR | 1 | 0.35 | 2018 |
A Note from the Editor-in-Chief. | 0 | 0.34 | 2018 |
Interaction Techniques for Immersive CT Colonography: A Professional Assessment. | 1 | 0.35 | 2018 |
Hip-directed walking-in-place using a single depth camera. | 3 | 0.43 | 2017 |
On the utility of 3D Hand Cursors to Explore Medical Volume Datasets with a Touchless Interface. | 0 | 0.34 | 2017 |
Studying student differentiation in gamified education: A long-term study. | 4 | 0.39 | 2017 |
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey. | 2 | 0.36 | 2017 |
Demo hour. | 0 | 0.34 | 2017 |
Using iterative refinement for out-of-reach selection in VR. | 0 | 0.34 | 2017 |
Expeditious illustration of layer-cake models on and above a tactile surface. | 2 | 0.38 | 2016 |
The benefits of DOF separation in mid-air 3D object manipulation. | 9 | 0.49 | 2016 |
Perceiving depth: optical versus video see-through. | 7 | 0.44 | 2016 |
Eery Space: Facilitating Virtual Meetings Through Remote Proxemics | 0 | 0.34 | 2015 |
Contact Activity Visualization for Seniors | 0 | 0.34 | 2015 |
Gamification for smarter learning: tales from the trenches | 5 | 0.41 | 2015 |
Accelerating Occlusion Rendering on a GPU via Ray Classification. | 1 | 0.36 | 2015 |
Augmented Reality for Rehabilitation Using Multimodal Feedback | 0 | 0.34 | 2015 |
Foreword to the special section on CAD/Graphics 2013. | 0 | 0.34 | 2014 |
Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments | 6 | 0.51 | 2014 |
Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the Blind. | 0 | 0.34 | 2014 |
Mobile text-entry and visual demands: reusing and optimizing current solutions | 1 | 0.35 | 2014 |
ThumbCam: Returning to single touch interactions to explore 3D virtual environments | 1 | 0.36 | 2014 |
So Fun It Hurts - Gamifying an Engineering Course. | 1 | 0.36 | 2013 |
Engaging Engeneering Students with Gamification. | 7 | 0.75 | 2013 |
Mockup Builder: 3D modeling on and above the surface. | 4 | 0.41 | 2013 |
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space | 21 | 0.72 | 2012 |
Foot-turistic multimedia: designing interactive multimedia installations for shoe shops. | 0 | 0.34 | 2012 |
Title of tutorial: Designing immersive VR systems: From bits to bolts | 0 | 0.34 | 2012 |
Title of tutorial: Designing immersive VR systems: From bits to bolts | 0 | 0.34 | 2012 |
Augmenting touch interaction through acoustic sensing | 28 | 1.14 | 2011 |
Fostering Collaboration in Kindergarten through an Augmented Reality Game | 5 | 0.60 | 2011 |
Combining bimanual manipulation and pen-based input for 3D modelling | 7 | 0.46 | 2011 |
Interactive installations: tales from the trenches | 0 | 0.34 | 2011 |
A narrative-based alternative to tagging | 1 | 0.36 | 2010 |
Refereed digital publication to support online communities | 0 | 0.34 | 2010 |
An haptic-based immersive environment for shape analysis and modelling | 2 | 0.36 | 2010 |
Towards accessible touch interfaces | 17 | 1.02 | 2010 |
A real-time low-cost marker-based multiple camera tracking solution for virtual reality applications | 6 | 0.83 | 2010 |
Designing Multi-projector VR Systems: From Bits to Bolts. | 2 | 0.66 | 2010 |