Title
Monocular, Real-Time Surface Reconstruction Using Dynamic Level of Detail
Abstract
We present a scalable, real-time capable method for robust surface reconstruction that explicitly handles multiple scales. As a monocular camera browses a scene, our algorithm processes images as they arrive and incrementally builds a detailed surface model.While most of the existing reconstruction approaches rely on volumetric or point-cloud representations of the environment, we perform depth-map and colour fusion directly into a multi-resolution triangular mesh that can be adaptively tessellated using the concept of Dynamic Level of Detail. Our method relies on least-squares optimisation, which enables a probabilistically sound and principled formulation of the fusion algorithm.We demonstrate that our method is capable of obtaining high quality, close-up reconstruction, as well as capturing overall scene geometry, while being memory and computationally efficient.
Year
DOI
Venue
2016
10.1109/3DV.2016.82
2016 Fourth International Conference on 3D Vision (3DV)
Keywords
Field
DocType
monocular realtime surface reconstruction,dynamic level-of-detail concept,monocular camera,reconstruction approach,volumetric representation,point-cloud representation,colour fusion,depth-map fusion,multiresolution triangular mesh,scene geometry
Iterative reconstruction,Surface reconstruction,Computer vision,Level of detail,Computer science,Monocular camera,Artificial intelligence,Monocular,Triangle mesh,Scalability
Conference
ISSN
ISBN
Citations 
2378-3826
978-1-5090-5408-4
2
PageRank 
References 
Authors
0.36
17
4
Name
Order
Citations
PageRank
Jacek Zienkiewicz151.09
Akis Tsiotsios220.36
Andrew J. Davison36707350.85
Stefan Leutenegger4137961.81