Title
Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments.
Abstract
In this article, we detail a series of experiments that examines the effect of vertical field-of-view extension and the addition of non-specific peripheral visual stimulation on gait characteristics and distance judgments in a head-worn virtual environment. Specifically, we examined four field-of-view configurations: a common 60° diagonal field of view (48° × 40°), a 60° diagonal field of view with the addition of a luminous white frame in the far periphery, a field of view with an extended upper edge, and a field of view with an extended lower edge. We found that extension of the field of view, either with spatially congruent or spatially non-informative visuals, resulted in improved distance judgments and changes in observed posture. However, these effects were not equal across all field-of-view configurations, suggesting that some configurations may be more appropriate than others when balancing performance, cost, and ergonomics.
Year
DOI
Venue
2017
10.1145/2983631
TAP
Keywords
Field
DocType
Spatial Perception,Virtual Environments,Head-worn displays,head-mounted displays,field of view,distance perception,blind walking,gait
Diagonal,Field of view,Computer vision,Virtual machine,Gait,Simulation,Computer science,Artificial intelligence,Congruence (geometry)
Journal
Volume
Issue
ISSN
14
2
1544-3558
Citations 
PageRank 
References 
9
0.52
32
Authors
3
Name
Order
Citations
PageRank
J. Adam Jones1182.49
David M. Krum242837.57
Mark Bolas388089.87