Title
Measuring Uncertainty in Games: Design and Preliminary Validation.
Abstract
Uncertainty is an important element of game play, which is widely believed to act as a precondition for player experience (PX). To investigate the concept and examine its relation to other PX concepts, we should be able to measure it. We present the design and preliminary results of the validation of the Player Uncertainty in Games (PUG) questionnaire. Based on various sources from games user research and work done with regards to searching digital archives, we designed a questionnaire that measures the experience of uncertainty in games. The scale was refined down to 66 items via interviews with players and expert reviews, which was then validated and further refined based on data gathered from gamers in an online survey. The Principal Component Analysis showed high level of internal consistency for the scale and each of its four factors: Disorientation, Exploration, Prospect, and Randomness. This work demonstrates the initial findings towards a validated tool for measuring uncertainty of players in digital games.
Year
DOI
Venue
2017
10.1145/3027063.3053215
CHI Extended Abstracts
Field
DocType
Citations 
Computer science,Measurement uncertainty,Precondition,Human–computer interaction,User Research,Digital Archives,Multimedia,Player experience,Randomness
Conference
1
PageRank 
References 
Authors
0.43
7
4
Name
Order
Citations
PageRank
Christopher Power19420.05
Alena Denisova2566.47
Themis Papaioannou310.77
Paul A. Cairns425931.54