Abstract | ||
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As technologies become more intelligent and interactive, studies have shown that people perceive and treat them as if they were human and alive. My PhD research seeks to understand designers' implementations and users' perceptions of embodied life-like characteristics in robots and interactive systems. This work will provide insights about how to design lifelike features in minimal interactive objects, and the purposes which we should design lifelike features for. |
Year | DOI | Venue |
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2017 | 10.1145/3029798.3034807 | HRI (Companion) |
Keywords | Field | DocType |
Robotic object, anthropomorphism, empathy, human-robot interaction, interactive artifact | Empathy,Simulation,Computer science,Implementation,Embodied cognition,Human–computer interaction,Robot,Perception,Multimedia,Human–robot interaction | Conference |
ISSN | Citations | PageRank |
2167-2121 | 1 | 0.37 |
References | Authors | |
7 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Haodan Tan | 1 | 12 | 2.33 |
Selma Sabanovic | 2 | 302 | 44.66 |