Title
Designing Lifelikeness in Interactive and Robotic Objects.
Abstract
As technologies become more intelligent and interactive, studies have shown that people perceive and treat them as if they were human and alive. My PhD research seeks to understand designers' implementations and users' perceptions of embodied life-like characteristics in robots and interactive systems. This work will provide insights about how to design lifelike features in minimal interactive objects, and the purposes which we should design lifelike features for.
Year
DOI
Venue
2017
10.1145/3029798.3034807
HRI (Companion)
Keywords
Field
DocType
Robotic object, anthropomorphism, empathy, human-robot interaction, interactive artifact
Empathy,Simulation,Computer science,Implementation,Embodied cognition,Human–computer interaction,Robot,Perception,Multimedia,Human–robot interaction
Conference
ISSN
Citations 
PageRank 
2167-2121
1
0.37
References 
Authors
7
2
Name
Order
Citations
PageRank
Haodan Tan1122.33
Selma Sabanovic230244.66