Abstract | ||
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Maker culture values fabrication and production in both the digital and physical realms as well as the sharing of resources. As such, maker culture provides an opportunity to be democratic and inclusive. Likewise, spaces that stem from maker culture, such as makerspaces, provide the same opportunity for inclusion, even for those with disabilities. Autcraft is a community that supports children with autism and is centered on a Minecraft virtual world that embodies maker culture. The Autcraft community's unique form of maker culture supports self-expression, sociality, and learning for children with autism by providing structure in a virtual space, allowing for and enabling creating and sharing. In this paper, we explore design implications for the creation of inclusive spaces for making and self-expression in the future based on intensive fieldwork in the Autcraft community. |
Year | DOI | Venue |
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2017 | 10.1145/3078072.3079749 | IDC |
Keywords | Field | DocType |
Autism, Communication, Maker Culture, Virtual Worlds, Minecraft, Social Media, Self-expression | Autism,Social psychology,Metaverse,Internet privacy,Social media,Sociality,Psychology,Human–computer interaction,Maker culture,Virtual space | Conference |
Citations | PageRank | References |
2 | 0.47 | 7 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kathryn E. Ringland | 1 | 63 | 7.01 |
LouAnne Boyd | 2 | 94 | 6.77 |
Heather A. Faucett | 3 | 47 | 4.23 |
Amanda L. L. Cullen | 4 | 5 | 1.21 |
Gillian Hayes | 5 | 1852 | 155.64 |