Abstract | ||
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As creativity is important for innovation and future success in the global competition, the cultivation of students' creative thinking has been a heated research topic in the field of education. Educational games can effectively support teaching and learning in many ways, and this paper presents a curriculum design with game-based learning. On the basis of this curriculum, the topic of balance between education and entertainment in gamed-based learning curriculum design, and the six principles on curriculum design for cultivating creative thinking through educational games have been discussed. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1007/978-3-319-59360-9_40 | BLENDED LEARNING: NEW CHALLENGES AND INNOVATIVE PRACTICES, ICBL 2017 |
Keywords | DocType | Volume |
Creative thinking,Educational games,Curriculum design | Conference | 10309 |
ISSN | Citations | PageRank |
0302-9743 | 0 | 0.34 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sijie Ma | 1 | 0 | 0.34 |
Junjie Shang | 2 | 36 | 9.18 |
Haiming Xiao | 3 | 0 | 0.34 |