Title
Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code.
Abstract
This paper presents an evaluation of Code.org's Minecraft Hour of Code that was created to encourage and support people initial learning of computer programming. In particular, this web-based software uses a spatial model world, where the learner's programs manipulate the world. We applied the Affective Walkthrough and the Affective Heuristic Evaluation, proposed evaluation methods for affective learning in multimodal educational software. Our findings provided illumination about the Minecraft Hour of Code approach, highlighting some aspects that are successful, and others where improvement appears necessary. We also gained insight about the evaluation methods and their effectiveness.
Year
DOI
Venue
2017
10.1007/978-3-319-58515-4_3
Lecture Notes in Computer Science
Keywords
Field
DocType
Education software,Evaluation,Affective learning,Spatial environments
Educational software,Affective learning,Heuristic evaluation,Computer science,Real-time computing,Human–computer interaction,Software,Heuristics,Software walkthrough,Affect (psychology),Computer programming
Conference
Volume
ISSN
Citations 
10296
0302-9743
0
PageRank 
References 
Authors
0.34
5
3
Name
Order
Citations
PageRank
Reza GhasemAghaei1152.08
Ali Arya211020.31
Robert Biddle352845.50