Abstract | ||
---|---|---|
Using 3D computer graphics to emulate watercolor presents a special challenge. Complex stylizations are commonly processed offline, by combining multiple passes in compositing, where art directing is slow and non-intuitive because the stylized result is not immediate. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1145/3098333.3098339 | ACM SIGGRAPH 2017 Real Time Live! |
DocType | ISBN | Citations |
Conference | 978-1-4503-5090-7 | 0 |
PageRank | References | Authors |
0.34 | 0 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Santiago Montesdeoca | 1 | 4 | 1.80 |
Hock Soon Seah | 2 | 418 | 46.18 |
Davide Benvenuti | 3 | 0 | 0.34 |
Pierre Bénard | 4 | 4 | 1.13 |
Hans-Martin Rall | 5 | 3 | 1.06 |
Joëlle Thollot | 6 | 745 | 37.34 |
Romain Vergne | 7 | 99 | 9.68 |