Abstract | ||
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We present a novel approach to facilitate the creation of stylized 2D rigid body animations. Our approach can handle multiple rigid objects following complex physically-simulated trajectories with collisions, while retaining a unique artistic style directly specified by the user. Starting with an existing target animation (e.g., produced by a physical simulation engine) an artist interactively draws over a sparse set of frames, and the desired appearance and motion stylization is automatically propagated to the rest of the sequence. The stylization process may also be performed in an off-line batch process from a small set of drawn sequences. To achieve these goals, we combine parametric deformation synthesis that generalizes and reuses hand-drawn exemplars, with non-parametric techniques that enhance the hand-drawn appearance of the synthesized sequence. We demonstrate the potential of our method on various complex rigid body animations which are created with an expressive hand-drawn look using notably less manual interventions as compared to traditional techniques. |
Year | DOI | Venue |
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2017 | 10.1145/3072959.3073611 | ACM Trans. Graph. |
Keywords | Field | DocType |
2D animation,example-based synthesis | Computer vision,Computer graphics (images),Computer science,Non-photorealistic rendering,Rigid body,Parametric statistics,Animation,Batch processing,Artificial intelligence,Computer animation,Small set | Journal |
Volume | Issue | ISSN |
36 | 4 | 0730-0301 |
Citations | PageRank | References |
3 | 0.39 | 24 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marek Dvoroznák | 1 | 16 | 2.02 |
Pierre Bénard | 2 | 122 | 7.20 |
Pascal Barla | 3 | 553 | 29.07 |
Oliver Wang | 4 | 969 | 52.27 |
Daniel Sýkora | 5 | 290 | 15.80 |