Abstract | ||
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Online games consumers are strongly grown in the last years attracted by the always higher quality of the games and the more effective gaming infrastructures. The increasing of on line games market is also concurrent to the diffusion of game bots that allow to automatize malicious tasks obtaining some rewards with respect to the other game players (the game bots user increases personal benefits and popularity with low effort). Given the interest of game developers to preserve game equity and player satisfaction, the topic of game bots detection is becoming very critical and consists to distinguish between game bots and human players behaviour. This paper describes an approach to the online role player games bot detection based on time series classification used to discriminate between human and game bots behavioral features. In this paper an application of the proposed approach in a real role player game is reported. |
Year | DOI | Venue |
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2017 | 10.1145/3102254.3102263 | WIMS |
Field | DocType | ISBN |
Simultaneous game,Game mechanics,Information retrieval,Video game design,Computer science,Game design,Human–computer interaction,Game Developer,Screening game,Sequential game,Multimedia,Non-cooperative game | Conference | 978-1-4503-5225-3 |
Citations | PageRank | References |
4 | 0.43 | 21 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mario Luca Bernardi | 1 | 156 | 29.89 |
Marta Cimitile | 2 | 183 | 24.34 |
Fabio Martinelli | 3 | 751 | 82.27 |
Francesco Mercaldo | 4 | 319 | 50.25 |