Title
Jasper: Sensing Gamers' Emotions Using Physiological Sensors
Abstract
This paper aims to develop a system that evaluates the emotional experience of gamers based on physiological changes. A within-subject experiment with 22 participants has been designed to investigate the effects of difficulty level and social playing mode on player emotions and to examine the correlation between each emotion and the physiological changes. We demonstrate the feasibility of using commodity wearable physiological sensing devices to recognize mobile gamer's emotion. Specifically, our system performs 3-level excitement classification at an accuracy of 77.38% and binary classification of happiness state at an accuracy of 73.21%. These classification results show the potential of using commodity wearable sensing devices as a valuable evaluation tool for game designers to gauge user emotions and develop personalized gaming experience.
Year
DOI
Venue
2016
10.1145/2934646.2934648
MobiGames@MobiSys
DocType
ISBN
Citations 
Conference
978-1-4503-4325-1
0
PageRank 
References 
Authors
0.34
2
4
Name
Order
Citations
PageRank
Sinh Huynh152.18
Youngki Lee283270.33
Taiwoo Park343026.03
Rajesh Krishna Balan4105680.30